And that's the thing that struck me as I read the "non violent resolution" table. It seemed like there were a lot of "designers' notes" placed within the rules that probably need to be trimmed.
I'm wondering if one of the moderators or authors of the game could create a "Referee's Manual" thread so we can discuss issues apart from the proposed Players' Handbook.
That's triggered a thought:
Preveous versions of Traveller have suffered to varying degrees from many rules being bolt-ons that weren't as seamless as they should have been. I see the BBB as a sort of rules SRD from which we can distill more marketable subsets (avoiding the 'bolt-on' effect). These subsets can be stripped of designer notes (which usefully remain in the SRD) and enhanced by improved explanations and setting material.
We could split it up into...
- A Players Book that contains character definition, character generation (with an end-to-end worked example), tasks, personal combat (with one full round worked example), and psionics.
- An Equipment Book that contains weapon maker and weapons, armour maker and armour, thing maker and equipment, vehicle maker and vehicles, robots, and the TL section.
- A World Book that contains world generation, mapping, beast maker, sophont maker, map of the galaxy, map of Spinward Marches, map of a subsector.
- A Ship Book that contains ship ACS construction, ACS combat, worked examples of the standard ACS ships and small craft. Also BCS (which is missing from the core book).
- And a Referees Book for everything else.
I guess the point I'm trying to make (in a rambling, roundabout way) is that if we can decide what
all the books are it might help us decide what goes into the Players' one. For example, if we are going to have an equipment book we don't need to include equipment in the Players book.