So, you're trying hard to fix the combat system of a game that:
(1) you don't like
(2) you will never play, and
(3) you think is a flash in the pan.
This is true. My opinion of T5 does include all three points.
Then what motivates you to do this?
I ask myself that same question sometimes, as I've put a ton of work on the game (and continue to).
I guess I do it because Don asked me to. Time is a crunch, most of the time. Many times I've thought of telling Don that I really have no time work on this game. But, in a way, I feel like he's relying on me.
I am a vocal critic of the game. I think it was put out way too early, and because of that, it blew its chance of having a popular opinion with the majority of the Traveller gamers out there.
I like what T5 is trying to do.
And, I honestly believe that Marc cares about the game and wants to improve it.
I guess that's what keeps me going.
Subversion? The Loyal Opposition? Or perhaps just like me, he is a bit of dick?
You know, you just called me a "dick" right?
Though in truth, I figure since Don asked for Haters to throw their 2CrImps into re-working the Personal Combat system, more folks than just me tossed his name into the hat and he is trying to do a good job. Or maybe make it more like his beloved CT.
Don told me why he picked me. It wasn't because I was a "hater". It was because, along with my criticisms, I also offered methods of fixing the game. I didn't just gripe and moan about the game's problems, I suggested solutions.
I think that struck a cord with him.
Plus having looked at the latest draft, he may very well have helped. I mean we now have Pen explained which is a good thing. I am liking what I have seen so far. So, it is possible that he is soldiering on for a game (basic Traveller) he does love (just not this version).
I do, indeed, love Traveller. I want to love T5, but am still disappointed in it. And, yes, I'm glad to say several of my suggestions have made it into the game so far.
The idea that made it in that I like most is the one where we're no longer bothering with "left over" points with Penetration or Character damage. If 3D are thrown, getting 5, 4, 3, against Armor=10, that's no penetration at all. We only look at full dice, and no two dice of those three dice will penetrate. It takes all three to exceed 10, and we just ignore left over dice. A different 3D damage roll of, say, 6, 6, 1, would penetrate Armor=10 for exactly 1 point of damage.
I think that's going to increase game speed quite a bit, and it's something that I may adopt for any future CT games that I run.