I'm planning some T20 (d20 Traveller) for this weekend. Have some plots etc worked out, but one thing I'd like is to see if I can get some interesting ideas for this:
Basic part of the plot is that PCs will be looking for a Belter who owes replayments on some equipment. During the course of this, it becomes apparent that he has found a cache of old Imperial Navy unlabelled cargo crates from around 20 years ago. Another, unscrupulous bunch of Belters have arrived, stolen the crates and left him on an asteroid with some supplies, but no ship.
Now, the crates are left over experimental Navy equipment. The rogue belters will open one of the crates as they are heading off cackling evilly. It turns out that the crates hold experimental nanobot constructors. Now normally, you would use these on a solid, planetary surface to build something useful. In this case, the nanobots start to convert the nearest usable stuff (i.e. the belter spaceship) into whatever they are supposed to produce. They are designed to construct whatever it is, then become inert. The Navy eventually decided that they were really too expensive to produce.
What I'd like to get are some interesting ideas about what happens with this. I'm figuring on about 10 crates, for which the PCs can get some decent salvage costs from the Navy, with a couple of interesting ones that they might want to keep (and not tell anyone), but not too powerful.
The belter ship may well get its cargo hold opened to space as the nanobots convert the metal etc into...something? So the PCs can find this ship that's been half converted into something else.
Any ideas received gratefully!
(PS: Also posted this to RPG.net)
Basic part of the plot is that PCs will be looking for a Belter who owes replayments on some equipment. During the course of this, it becomes apparent that he has found a cache of old Imperial Navy unlabelled cargo crates from around 20 years ago. Another, unscrupulous bunch of Belters have arrived, stolen the crates and left him on an asteroid with some supplies, but no ship.
Now, the crates are left over experimental Navy equipment. The rogue belters will open one of the crates as they are heading off cackling evilly. It turns out that the crates hold experimental nanobot constructors. Now normally, you would use these on a solid, planetary surface to build something useful. In this case, the nanobots start to convert the nearest usable stuff (i.e. the belter spaceship) into whatever they are supposed to produce. They are designed to construct whatever it is, then become inert. The Navy eventually decided that they were really too expensive to produce.
What I'd like to get are some interesting ideas about what happens with this. I'm figuring on about 10 crates, for which the PCs can get some decent salvage costs from the Navy, with a couple of interesting ones that they might want to keep (and not tell anyone), but not too powerful.
The belter ship may well get its cargo hold opened to space as the nanobots convert the metal etc into...something? So the PCs can find this ship that's been half converted into something else.
Any ideas received gratefully!
(PS: Also posted this to RPG.net)