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Scout Corridor

Andrew Boulton

The Adminator
This is something I've been working on, that's relevant to the discussion elsewhere about how cramped Scoutships are: a view foreward along the main corridor of a Suleiman. (Note: I've ignored the floor hatch).

scout-corridor-1.jpg
 
Yeah, squeeze that thing. Make it claustrophobic. Make it shorter, so the guy has to stoop, and narrower, so he's got to blade his body a little to get through. If anyone wants to squeeze past him, there's gotta be friction. (^_-)

Darker, too.
 
The trick is keeping the walls, cieling and floor thinner than your pinky. :)
(Just kidding)

It is a very usefull image.

The problem with Traveller deckplans is that the Stateroom is only twice as wide as that corridor.
A 1 meter grid would have helped with drawing deckplans, but would not have fit with the combat system.
 
Like it.

Seeing it like that tho' doesn't give that cramped feeling. Maybe 700mm wide corridors & wider staterooms? But there again you have to allow room for the plus size scouts whom ignore the exergym & keep the grav plates turned down...
 
I use a 1m grid, but then I use non-standard everything. ;)

Those corridors are wider and higher than the ones on my 400dT Merchant. I like the grab handles. The illumination is about right for my merchant, but perhaps too bright for a scout. I'd go with half the lights and half the width for a scout, with the ceiling brought down to the bottom of the vents and make him stoop through the door. Not sure that would fit with canon, though.

Nice pic, BTW. Wish I had the time to learn all that stuff. I realise you have taken the dimensions from canon, just shows that canon is a little generous IMHO.

Who was it wanted interior pics for his kids? Mithras? More grey cells died today... :(
 
Don't think you'd want it narrowed; people may need to get by when there's maintenance going on at an open access panel, not to mention that humans are not necessarily the only thing that will need to fit down that corridor (need to get that replacement control panel for the bridge that blew up last jump down the hall too...)

Happy Travelling
 
Don't think you'd want it narrowed; people may need to get by when there's maintenance going on at an open access panel, not to mention that humans are not necessarily the only thing that will need to fit down that corridor

Exactly. Stick an Aslan in a vac suit there and it looks a lot less roomy.
 
make it so tight that a male and a female crewmember trying to pass by each other are almost having sex....no wasted volume anywhere.
 
Hi

Hi,

I think that picture looks great. I don't think the passageway is too wide at all, considering some of the stuff others have already brought up. Thanks for sharing it.

Regards

PF
 
This is something I've been working on...

I think that's some of the best looking stuff you've ever done.

I love it.







I like to use this type of thing for player handouts. "It looks like this.." Great imagination aids.

I think the width of the corridor is fine. It's supposed to be 1.5 m, and I think it looks smaller than that...about a foot smaller or so.



Gaming notes...

GMs should look at this and consider Brawling fights. The size of that corridor really only allows one facing, with either firearms or stabbing weapons. It'd be hard to swing a sword in that corridor unless you were just trying to run-em-through, skewer like.

Plus, if a character falls in battle, that's going to be a hell of a barrier there in the middle of that small corridor.

Remember D&D, back in the day, when the PCs would easily hold off 30 goblins in a 10' wide hallway? Piles of carcasses would mount up. Until the GM got a little more mature GMing and decided that there needed to be some negative associated with fighting over all those bodies!
 
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Size

Roomy? For a Scout not that bad (small crew) but as already mentioned just try to do ANYTHING except walk upright in a shirt-sleeve environment. Looks about what I would expect; roomy by designer standards but claustophobic in reality (much like any Navy of today).
 
Very nice indeed. I found the width and look fine. It's a starship not a World War II pigboat. If you want claustrophobic, that would do it. Wander around the USS Bowfin in Pearl Harbor if you get the chance...

One of these days someone has to do a ship interior as a level for a FPS (one of the Quake / Unreal games). That would give you a nice walkthrough. Maybe Quake III -- it's been put out to pasture for free (non-profit) use (the 3D engine could be put up as a free download so not everybody would have to rush out and buy the game). I haven't done any level design in an age (no time), but it's one of those thoughts that just keep popping into my mind... NASA did it with the International Space Station a while back IIRC.
 
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This really looks very, very good - and very much as I had imagined it. Not
narrow enough to create claustrophobia (the IISS does not believe in tortu-
ring scouts, I think), but narrow enough to give a cramped feeling.
Thank you very much !
 
I love it.
So do I.

GMs should look at this and consider Brawling fights. The size of that corridor really only allows one facing, with either firearms or stabbing weapons. It'd be hard to swing a sword in that corridor unless you were just trying to run-em-through, skewer like.

Actually, there is plenty of room for melee weapons. (I've practiced in a 5' wide area with Kenjutsu, C&T Broadsword, and SCA Heavy. It's tight, but doable. A 10' wide footbridge resulted in a 4 man frontage...

It's pretty tight for 2 men frontage, but doable.
 
...BTW, the corridor is 1.4m wide and 2.4m high.

Which sounds about right, gotta have some wall thickness for basic structure, and the overhead/underfoot for utility runs.

I'll add my well done here as well :)

With the caveat already noted that it's too clean, except for one right off the assembly line.

If you feel like it, add some grime, personal touches ("art" ;) on the walls and such), a duty roster, post it notes, that stain that won't come off, patches, spliced cable runs outside the utility runs, a dim light bank, etc. etc. :smirk:
 
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