Gaia's 331,312 objects within 100 pc = 331,312 / 3,141,593 pc³ = 0.105 stars / pc³
Volume of a sphere = 4/3*pi*r
3
4/3 * 3.14159265 * 100*100*100 = 4,188,790.2 (check my math)
331,312 / 4,188,790.2 =
0.079094913848872 stars per parsec
3
Now, granted, that's using a spherical shape with a spiral disc galaxy (slightly warped) running through it, so there's going to be a lot of "empty space" above and below the main disc of the galaxy where most of the stars are to be found.
If we (vastly over)simplify things down into a 2D circle (which you can then hex map on paper), we get the following (somewhat obviously ridiculous answer):
Area of a circle = pi*r
2
3.14159265 * 100*100 = 31,415.9265 (check my math)
331,312 / 31,415.9265 =
10.54598851318296 stars per parsec
2
So simply "flattening the volume" of space is DEFINITELY not the answer!
Going from an average of ~10.55 stars per parsec
2 in 2D down to an average of ~0.08 stars per parsec
3 makes for quite a large swing in average density (a difference of over x1000!) when looking at a 100 parsec radius around Terra in the Sol system.
This has been yet another example of how manipulating questions to generate averages can quickly lead to "Lies, Damned Lies and Statistics" when asking questions that are not exactly "helpful" in getting at the answers you might be looking for, since the
shape of distribution for the stars within a 100 parsec radius is not "average in every direction" in an equal fashion.
Even if you assume that there is "1 star system per 12.5 parsecs
3" (which sounds like a lot) ... as soon as you do the volume math for spheres, you start winding up with evenly distributed "marbles to stack in all directions" that are only ~1.45 parsecs in radius each ... meaning that individual star systems would be ON. AVERAGE only ~3 parsecs/~10 light years apart (because, 2 radii) from each other in all directions (on average), which for us Travellers would mean that J3 would become the "go to" drive system to reach the majority of destinations.