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Second Imperium SuperBattleship

Originally posted by the Bromgrev:
Um and ah ... I suppose Dan's revision does fit the 'super dreadnought' label better, but from a aesthetic viewpoint I'm still hung up on the lithe looks of the original. :confused:
I know what you mean Bromgrev, it was lust at first sight for me too. This is just me doodling my own sense of design (numbers and physics) all over the beauty of the artistic render. No good can come of it I'm sure, yet...
 
Originally posted by kafka47:
Translation from Sigg's excellent explaination, if the TL is between 13-14, you are safe...TL 15 systems would be highly unstable...perfect for my battleship...
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:D

So, ideally, I would want most compoients to be TL 13 but do not hesitate to insert prototype technology. It will not effect the adventure. As remember the other part, it is wedged in a comet (and art request) where it cannot escape and all systems are not fully functional...
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So how do you feel about some old school tech in the design? I'm thinking solid reliable stuff that actually saves on space, like antigrav maneuver engines instead of thrusters?

I was looking at building it mostly TL12, some higher (TL14), some lower (TL9 even).
 
Previous canon implied the RoM was mainly TL12-13, probably with some experimental TL14. Bits of T4 stated it was TL13-14, reaching TL15 in many areas, which seems highly unlikely to many people - the Sollies were the ones with the higher tech and they were very thinly spread. They simply wouldn't have had the time, resources, or motivation to keep pushing the TL up - while dragging the Vilani along with them - as well as stopping the Imperium from imploding.
 
The third dimension! I like it even more now. The hangar intersecting with the disc looks great. Although, in the third sketch, it seems to cut through the lower drive - might want to nudge the bay up a tad.
 
Originally posted by Andrew Boulton:
...must...resist...urge...to...model...
As much as I would like to see your model, Andrew...I would want to see your pictures more...
 
Miki, I love the design, and I've just realised why.

It looks like a high TL ship, one of the few in Traveller that do so IMHO.

It's the different sections orientated in different directions that does it for me - if you've got grav plates and acceleration compensators why not have the different sections arranged like this...

brilliant design
 
Cool-looking design!

A comet is 50-70% water, and thus has a density approaching 1 g/cc (that of water). A starship is presumably made of something denser than steel (for radiation shielding, which is a function mostly of density (but also radiological cross-section, but now I'm getting too detailed)). Now let's assume a starship is two thirds empty space and one third metal; it's mean density would be the density of metal (let's say 10 g/cc) x 1/3, or somewhere between 2.5 and 4 g/cc.

Hence, when the ship nosed-in to the comet, it probably would have sunk beneath the surface and ended up under the ice.

The Ramshackle Empire existed >1100 years before the Traveller "present," so the comet might have made 10 revolutions around its primary in that time; each time some of the water would boil off, but also the whole comet would vibrate and seethe and the ship would sink deeper into the comet's gravity well - i.e., it would probably end up on the bottom.

There it would remain, hidden by the cometary ice, but visible to radar and densitometers. Depending on the geometry, only a small portion of the ship might rise from the ice, or it might be completely buried. (This is more likely - the mean comet is 5-10 km in diameter, so the ship would be under 1+ km of ice.) And if it's totally buried, your artwork might be a few pics of the comet and then switch to deep radar scans, that show the obviously artificial lines against the comet's semi-solid core.

So NOW the PCs have to work in near-zero G while carving their way through unstable ice down to the ship....talk about hostile environments....and in only a few hours/days, the comet will start outgassing....
 
<Puts hand up at back of class......>

Uhm, Ms Mickazoid, please Miss, how many dTons is this wonderful ship of yours, please Miss?
 
...

Just so you know though kafka, don't expect detailed (if any) deckplans for a monster like this, it's just too big
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Unless you did something like The High Lightning deckplans where "x" decks were like this and "y" decks were like that.


Generally speaking I think you are right. It's just too much to detail.
 
I may do a 'regions' deckplan series, blocking out a few critical areas like crew, engineering, quarters, shuttles, medical, gunnery, bla bla bla, and maybe a close-in deckplan of the bridge (which would of course be Wagnerian in scope, with catwalks and cockpits a-plenty).

Anyway really glad to hear folks like it. Kafka - if the design isn't accepted for your commission, I reserve the right to offer it to a number of competing MegaCorps.

Of course, I don't say that just to raise the bidding, or anything...


And I would, of course, love to see it modelled... ;)

And Gruffty - I think others have pegged it at around 200kTons. The design bureau's only authorized response to this inquiry is to sigh loudly and say 'Big. Really big.'
 
I understand that many decks will be similar but I would expect the whole thing to be detailed. Afterall, one way around it is to have catherdral celings and the area which would take up the most space would be the cargo bay, as I said to accomodate 2-4 cruisers.

So far you are really the only entry, so making it very easy to judge...but if you spilt up the tasks, it might be tough how to reward you all...maybe whomever does the most work, which would be you Mick.
 
No offense kafka, but as so far you've not expressed a lot of interest in the design, I'll remove it from your consideration and give some other designer a chance at a fresh impression on you.

As a very wise man once said:

You can expect in one hand and crap in the other... see which gets filled first.
In light of your expectations and apparent lack of interest in my design, I re-read your original post and have determined that I'm not interested in 'relinquishing (sic) all rights' to the design, especially if the only reason you're likely to choose it is because no one else has submitted one.

You're welcome to use the design, but unless you actually express direct interest, I'm absolutely not interested in working on this to your expectations - just to mine. And anyone else is welcome to use it as well - including me.
 
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