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Seekers & More

It seems that in the OTU, especially the Spinward Marches, there are millions of Belter communities. These people are supposed to be independent, innovative, and rugged, yet I find very few seeker craft for them in the available sources and almost no stats or plans on mining barges and ore processors and heavy mining equipment and such. (I did see a pic here at COTI of a ship called the 'Rockhound' but cannot find any other info on it) Being innovative and independent and having a rep as the kings of baling wire and spit, I would expect Belters to have a wide variety of ships and equipment. Any ideas or help would be appreciated.
 
It seems that in the OTU, especially the Spinward Marches, there are millions of Belter communities. These people are supposed to be independent, innovative, and rugged, yet I find very few seeker craft for them in the available sources and almost no stats or plans on mining barges and ore processors and heavy mining equipment and such. (I did see a pic here at COTI of a ship called the 'Rockhound' but cannot find any other info on it) Being innovative and independent and having a rep as the kings of baling wire and spit, I would expect Belters to have a wide variety of ships and equipment. Any ideas or help would be appreciated.
There was a refurbished Scout/Courier in a White Dwarf.

As for the millions of Belter communities (millions sound a bit of an exaggeration unless you're talking about individual habitats, and even then...), there are two kinds of belters. There's the kind you describe, known from Citizens of the Imperium and countless SF stories, and then there's the kind who just happen to live in a belt, like the people of Glisten and the Belters of Sol in Larry Niven's Known Space. If a community has been established long enough to be a couple of generations old, it's probably of the second kind.

IMO, most independent belt prospectors probably use 20 or 30T spaceboats with makeshift living quarters installed.


Hans
 
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I must apologize for two things.

One, sorry, I did not mean to be elusive on my last post, I wasn't thinking clearly coming home from chemo and taking my medicine. My brain was functioning and thinking but I failed to put it down in actual words in the post.

Secondly, (sigh), I got ahead of my self about the mining book that SPICA Publishing is working on. I brain-farted and forgot it is still a work in progress. I was thinking it was a done title.

(sigh)

Life is good as I am alive, but I got to keep reminding my self to double and triple check items before I move forward with actions.

Dave Chase
 
No problem, my wife still suffers from "Chemo-brain" after five years of being NED. Went thru all the Spica stuff on drive thru last night and couldn't find it, but knowing it will be out soon is good enough. Thanks!

BTW-I'll likely be moving back to Kansas this spring or summer (Between Ottawa and Iola somewhere most likely) and will be looking for a game :)
 
Since most prospectors will work on a shoestring, and to keep alive an old Wild West stereotype, I'd throw my support behind a thirty ton grav-2/solar powered Mule class with a turreted mining laser and extendable waldoes; provision could be made to carry an additional thirty tons externally for supplies or ore.
 
Any ideas or help would be appreciated.

If playing Traveller using CT, this is where the creative Ref steps up.

Beltstrike is helpful, but not necessary. It's a CT boxed set focusing on belters. Has some equipment and a sample star system, some zero-G rules, and, IIRC, a Belter Career.

Use Book 8 - Robots to create bots and drones related to belting.

Use the article in JTAS for creating your own specific careers. Also use JTAS as a guide to creating specific equipment. Some articles in the JTAS run will be helpful for belting.

Use Book 6 - Scouts to detail your system.

Use The Traveller Book to create specialized mining craft.

Have fun creating your belting universe!
 
If playing Traveller using CT, this is where the creative Ref steps up.

Beltstrike is helpful, but not necessary. It's a CT boxed set focusing on belters. Has some equipment and a sample star system, some zero-G rules, and, IIRC, a Belter Career.

Use Book 8 - Robots to create bots and drones related to belting.

Use the article in JTAS for creating your own specific careers. Also use JTAS as a guide to creating specific equipment. Some articles in the JTAS run will be helpful for belting.

Use Book 6 - Scouts to detail your system.

Use The Traveller Book to create specialized mining craft.

Have fun creating your belting universe!

Also Supplement 7 - Traders & Gunboats have a map and stats for a modified Scout/Courier.
 
Hmm, brings to mind a book I read a long time ago, and now cannot remember the title exactly, but it was about a small group of Belters who jury-rigged a spaceship powered by beer. Great story, extremely funny.

For another view of Belters, you might want to take a look at "Industrial Revolution" by Poul Anderson at Project Gutenberg.
 
Hmm, brings to mind a book I read a long time ago, and now cannot remember the title exactly, but it was about a small group of Belters who jury-rigged a spaceship powered by beer. Great story, extremely funny.
The Makeshift Rocket by Poul Anderson.


Hans
 
It's not CT but MgT: GOLDEN AGE STARSHIPS 5: ARCHAIC SMALL CRAFT AND SPACE STATIONS from Avenger Enterprises in association with Comstar Media has a great collection of TL7-9 vehicles and especially space station modules for that shoestring mining camp in space trope.

I suppose also there are as many strategies or methods of belt mining as there are mining and resource harvesting on Earth.

What type of asteroid are you mining and what are you mining from it? Are you just surveying and claim staking? How much refining of the raw material takes place. Are all these works carried out within a Belter community? (probably yes, plus all the support functions too).

That's a lot of functions, which means a lot of ship and vehicle types, which is probably why it hasn't been properly tackled before.
 
My daughter rolled up a belter character and managed to roll '6' four straight times on her benefits. (at which I checked for loaded dice-one never knows with that kid!) She is currently in an inner system belt that is mostly iron nickel, but she managed a spectacular find roll. (using the Mongoose version of Beltstrike rules. They're the only thing we've got at present) Since she doesn't have much money, the 'Old Codger' the group hired on to help out convinced her to sell it for the 5% finders fee just to get some better working capital. Now she wants to go to the Bowman system and start a full mining company the finds, mines, and processes it. (She also seems to have this 'stick it in their face' thing with Ling Standard Products) Any, I wanted some more info before I started giving her options on things to buy and the processes she'll need to buy them for before she goes. So far some good things on ships, but what about the processing end of the deal? (Beltstrike has a lot of the mining equipment listed but as far as processing goes only has a giant 1000 ton barge that doesn't have a jump system on it):CoW:

Thanks for the help folks.
 
BTW, JTAS includes an article that is a kind of meta-game for belt mining. You roll dice and follow through the flow chart to get interesting results that you can roleplay from. It's a variant belting rule.
 
So far some good things on ships, but what about the processing end of the deal? (Beltstrike has a lot of the mining equipment listed but as far as processing goes only has a giant 1000 ton barge that doesn't have a jump system on it):CoW:

I don't have access to Beltstrike but if the unrefined (I'd assume its partially sorted) material goes in a barge with no JDrive then it must be going to a refinery.

The refinery is probably nearby because it may not be economical to ship unrefined product any great distance.

What process the refinery uses is down to TL, but it probably looks like a ship with a docking area at one end for the barges to unload. Next there'll be a silo which feeds a crusher. The crushed ore can then be fed into a furnace. With access to unlimited electricity you can have an electric furnace or possibly some sort of modified PPlant as a "plasma furnace". You need to get rid of the waste products (including heat and other possibly valuable compounds and metals). Finally you should cast your refined product into ingots.

Having written that I'm wondering is a "Space Refinery" viable considering the amount of waste heat that will need to be dealt with (unless magic Traveller radiators :CoW:).
 
My daughter rolled up a belter character and managed to roll '6' four straight times on her benefits. (at which I checked for loaded dice-one never knows with that kid!) She is currently in an inner system belt that is mostly iron nickel, but she managed a spectacular find roll. (using the Mongoose version of Beltstrike rules. They're the only thing we've got at present) Since she doesn't have much money, the 'Old Codger' the group hired on to help out convinced her to sell it for the 5% finders fee just to get some better working capital. Now she wants to go to the Bowman system and start a full mining company the finds, mines, and processes it. (She also seems to have this 'stick it in their face' thing with Ling Standard Products) Any, I wanted some more info before I started giving her options on things to buy and the processes she'll need to buy them for before she goes. So far some good things on ships, but what about the processing end of the deal? (Beltstrike has a lot of the mining equipment listed but as far as processing goes only has a giant 1000 ton barge that doesn't have a jump system on it):CoW:

Thanks for the help folks.

I do not know of any straight gaming material that covers processing and mining equipment. You might want to take a look at the following book, which covers Moon mining and processing for a space colony making solar power satellites.

http://www.nss.org/settlement/ColoniesInSpace/index.html

Also, you might want to see if any of the NASA studies on space colonies and space settlement are available online for download. I know that a lot of Earth ore processing involves crushing the ore, concentrating it by eliminating the excess rock, and then shipping the ore to another place for processing into metal. You might want to look up something like taconite production for iron ore to get some ideas.

Figure you are going to need some form of boring equipment to drill blast holes, with said equipment needing to be solidly anchored to the mass you are drilling, power for that equipment, and explosives to break off manageable chunks of ore from a larger mass. Then Kevlar, or some similar material, capture blankets for the chunks blasted loose, a small craft to tow them to a larger ore transporter, to take them to a crushing and separating plant. With grav plates, you could probably use a water wash to separate the heavier metallic ore from rock, or maybe use an acid-leach process on it to extract the desired material. A lot will depend on what you are going after.

There is also a book on Project Gutenberg called The Business of Mining, by Arthur J. Hoskin, from 1912. It claims to be:

A BRIEF, NON-TECHNICAL EXPOSITION OF THE PRINCIPLES INVOLVED IN THE PROFITABLE OPERATION OF MINES

I have read the Heppenheimer book and you should find that useful, but I just found the other book. You might want to do some searching on Project Gutenberg for more books. There are some on gold mining as well.

My guess on asteroid mining is that the best an independent operator is going to be able to do is concentrate the ore for easier processing and then selling to a larger smelter operation. The final processing of ore to metal or whatever is going to be very capital intensive.

Edit Note: The Project Gutenberg EBook of Getting Gold, by J. C. F. Johnson might also be useful, as it gives you some of the various ways gold ore is treated.
 
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Having written that I'm wondering is a "Space Refinery" viable considering the amount of waste heat that will need to be dealt with (unless magic Traveller radiators :CoW:).

I'm thinking the movie Alien, and the Nostromo, a commercial towing vehicle....

Similiar in design to a BattleRider, but smaller??
 
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