Vladika
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I'm thinking the movie Alien, and the Nostromo, a commercial towing vehicle....
Similiar in design to a BattleRider, but smaller??
Why not? If you an imagine it, then it will be possible to someone, somewhere, some when.
I'm thinking the movie Alien, and the Nostromo, a commercial towing vehicle....
Similiar in design to a BattleRider, but smaller??
Since we know (by inference) that Traveller does have magic radiators (or subspace heat sinks, as I prefer to call themHaving written that I'm wondering is a "Space Refinery" viable considering the amount of waste heat that will need to be dealt with (unless magic Traveller radiators :CoW.
I'm thinking the movie Alien, and the Nostromo, a commercial towing vehicle....
Similiar in design to a BattleRider, but smaller??
No, no problem but a good excuse to use the new :CoW: by referencing a perennial Traveller debate.Since we know (by inference) that Traveller does have magic radiators (or subspace heat sinks, as I prefer to call them), there's no problem, is there?
This is sort of an idea I was thinking of when I was working on the Seeker for T5. Because of the way you are able to attach things to a hull that has the proper brackets it occurred to that it would be possible to make a jump-1 with a 'subhull' that was up to 149 tons, as long as you additionally used drop tanks, or a jump-2 with a 49 ton 'subhull' (again, with drop tanks). Earlier versions of Traveller rules would have different restrictions on the 'subhull' that the Seeker could carry but you could always do a Jump-1 with a 100 ton 'subhull' provided you used drop tanks.. . .Belters might find it easier to "farm" a number of claims using 30ton modules. Drop a module mounted mini-refinery and a number of robotic harvesters to feed it on an asteroid. Repeat through-out a belt. Visit each one periodically in your 50ton Modular Cutter to collect your ingots of iron and other metals/minerals. Think the movie "Moon" with smaller scale unmanned operations.
For some reason I'm envisioning these Belters a bit like Moonshiners visiting their stills. A certain level of stealth might be needed to avoid claim jumpers and avoid the refined product being stolen (a whole range of booby traps might be employed on refinery modules and asteroids being worked by paranoid Belters).
This is sort of an idea I was thinking of when I was working on the Seeker for T5. Because of the way you are able to attach things to a hull that has the proper brackets it occurred to that it would be possible to make a jump-1 with a 'subhull' that was up to 149 tons,
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All of that is, of course, in addition to whatever the Seeker might carry in its cargo bay on the way in, and since what we are talking about is displacement tons a refinery could actually be a good deal larger once it has been placed and 'unfolded'.
I wasn't viewing these in terms of automatic mining plants, however. I was thinking of them in terms of small smelters. A miner places one and then they bring raw material to it.
Smelting helps them concentrate the valuable ores so they are a great deal more valuable, but they will still need additional refining. They wouldn't be much use for iron since FeN planetoids tend to contain over 70% iron but for more valuable precious metals such as iridium, platinum, gold, etc. you could very well be talking about going from concentrations of 5-10% (or less) to concentrations of over 90%. Likewise 'concentrator' plants that process volatile organics from ice could fulfill similar roles.
Well, this wasn't even that. What I was thinking of was the prospector might be bringing in ore from a totally different (but nearby) planetoid or something. The smelter is to reduce longer runs/jumps so that the prospector only has to make a day long round trips (or even week long if they have to go out of system) 1/10th or 1/20th as often.. . .
This is actually what I was trying to describe. An automatic ore crusher, smelter and storage all in one. Ore would be brought to it by self loading drone trucks. There's no need to sink a shaft, this is more like open cast mining where the entire surface becomes the pit. More pealing a potato than digging a hole.
Here's the thing, it stands to reason that a large immobile plant will be of a similar tech level. Whatever mechanism is used the large plant will be better at it than the smaller mobile plant. It's just sort of one of those things of engineering. While the theory says that with technology X you will remove 100% of the impurities of a substance IRL there's always elements of contamination that remain. Maybe those elements are down to parts per million or something but they are there.Given the high TL available a concentrator plant could could use gravitics, nanotech or biological means to separate metals.
It seems that in the OTU, especially the Spinward Marches, there are millions of Belter communities. These people are supposed to be independent, innovative, and rugged, yet I find very few seeker craft for them I would expect Belters to have a wide variety of ships and equipment. Any ideas or help would be appreciated.