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Seeking Quick Combat Sheets

Torn

SOC-6
As the subject states I am looking for quick combat sheets for starship and pc combat. Some call them cheat sheets. I have had little luck searching for them via google and on the forums.

I will take the time, when I find it, to make my own...if this is not a violation...and offer them to be posted if they are not already to be had.

-Torn
 
Good luck. Unlike the fan support of D&D 3E there seems to be a lack of will among Traveler folks to create anything useful for T20...claiming fear of violating some copyright etc...

I find it odd that you can find nearly anything you want or need for D&D created by folks and posted on the 'net with hardly a cry from WoTC (as long as it's not for profit) and yet you find nearly nothing for T20.

Now, it could be that T20 is quite young still and depending on it's success may or may not geneate the following that is sizable enough to produce such work..

Or, it could just be that those folks that play T20 and have the skills to create such tools actually have lives and real jobs (hehe...my case) and haven't the time to create useful utilities for the game

we'll have to see.....
 
Well, I am aware that you can NOT post anything under the OGL that has not already been done by them. Meaning, until they do it, you can't do it better. Character sheets and such. I don't know if this carries to T20 or not, but you still can't post a new character sheet for the gods, since they haven't.

-Torn
 
Nicely done.


Thanks,
Flynn
 
Some notations on the Starship Combat Cheat Sheet:

* Initiative is rolled only once, at the beginning of combat. (THB, pg 150, last paragraph, right column: "These initiative check results determine in what order vessels will act during each round of the encounter." Also, it's consistent with how initiative is handled in the D20 System.)

* Point Defense Sandcasters may be fired against incoming laser fire as well, according to the ruleset. (THB, pg 162, first sentence of Point Defense Sandcasters.) I agree with you that a sandcaster should not be able to react to an incoming laser moving at the speed of light, but I'm assuming that this rule represents sensors detecting the tell-tale signs of powering up immediately before firing, or something like that, as a justification for the rule being present.

* Anti-Missile is not required for laser point defense against incoming missiles (Gunners can do that), but it's definitely a good idea.

* By the rules, Overpowering Weapons and the use of the Double Fire program are not mutually exclusive. Personally, I would have rather seen Double Fire written up in a manner similar to Rapid Shot for vehicles, with two shots but both at a -2 attack penalty, but that's the D20 System nut in me. If you are looking for a home-grown solution to that one, I'd suggest making the Overpowering Weapon roll for each attack, increasing the -1 penalty per round to -1 penalty per shot. This is, of course, a House Rule, and subject to your own tastes, as you see fit.

Hope this helps,
Flynn
 
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