B
Black Globe Generator
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The JTAS article "Imperial Academy of Science" introduces a slew of science skills, from the basic (biology, geology) to the arcane (agricultural engineering), for CT characters. I believe that MT introduced science skills as well, by which I mean skills that represent a field of scientific study.
I've balked at introducing this to MCTU - I've used the Edu stat to represent knowledge in various fields, and given a background bonus for particular characters (e.g., a character who is presented as a xenobilogist gets a +2 bump on Edu checks related to that specialty).
I'm curious if adding science skills to CT really adds anything to the game or not - I'm interested to hear how those of you who use science skills feel about it.
Thanks in advance for your replies.
I've balked at introducing this to MCTU - I've used the Edu stat to represent knowledge in various fields, and given a background bonus for particular characters (e.g., a character who is presented as a xenobilogist gets a +2 bump on Edu checks related to that specialty).
I'm curious if adding science skills to CT really adds anything to the game or not - I'm interested to hear how those of you who use science skills feel about it.
Thanks in advance for your replies.