Originally posted by Employee 2-4601:
I actually like the method you're outlining - it seems like a fun and useful model of scientific work to include in a sci-fi RPG.
2-4601,
I liked it too, although I never got to use it!
Like you, I thought the process of incremental gains coupled with routine setbacks, regular blind alleys, and the occasional breakthough modeled actual scientific inquiry very well for an RPG. One of the example given in the
Referee's Companion illustrates this rather well.
The researcher in question wants to cure a plague. The GM sets a target number and the researcher goes through a couple of the hypothesis cycles. He doesn't completely solve the riddle of the plague, but he does learn enough about it to defeat it which counts as a success of sorts.
IIRC, the plague in the example is carried by mites on fleas on rats(1). The final hypothesis is 3, but the researcher only gets to 2.6 or so. That's good enough because 2.6 was "The plague is carried by fleas on rats". The researchers kills the fleas and the plague is defeated.
The researcher didn't get the whole picture, but het did get something that explained what needed to be explained as well as it could be explained
right now. I think that is a good model of scientific inquiry. Scientists know their theories aren't the whole picture, they're just the best picture we have right now. True scientists are forever updating, changing, and otherwise tweaking their theories to get a better and better picture.
Another example in the book dealt with a drop in crop yields in a certain farming region. The 'solution' is that a kind of certain industrial run-off is effecting soil productivity. In this example, the authors discussed what sort of things the non-scientist players could to to assist the scientist player in making the task rolls to move 'up' the hypothesis 'ladder'. It amounted to fact gathering, sample collection, and other kinds of leg work.
One of my research projects would have dealt with orbital 'deep radar' technology. (I stole the name and most of the idea from Larry Niven.) It was supposed to be a intergrated densitometer and active/passive EMS array that could give a detailed picture of perhaps ~50km deep into a planetary body. The idea was supposed to be more evolutionary than revolutionary, IMTU existing set-ups could only go ~5km deep.
Anyway, the players were supposed to get neck deep in all sorts of 'legwork' for the project like field testing, equipment installations, calibrations, cross checks, regular core drilling, seismic sensing, all sorts of things. Among the planned setbacks, there were some bad geology survey sets that would bollux them for a while (
Drat, the equipment says there is X a kilometer under there but the IISS survey found Y back in 706.) and some people 'polishing' the certain results out of good intentions. As I said up thread, I had a breakthrough planned too but I can't remember the details.
Of course, I never got to use it at all. The players went off in an entirely different direction and I wasn't able to 'boomarang' them back onto my planned project. They didn't go off in a bad directions mind you, just a different one.
The book inquestion must be on the
MT CD-ROM.
Have fun,
Bill
1 - GDW was having fun with both the Black Death; which was carried by fleas on rats, and an English-speaking children's nonsense song about a 'Hole in the Bottom of the Sea'; i.e. there's a flea on the wart of the frog on the bump on the log in bottom of the sea, there's a mite on the flea etc., etc., etc.)