Since this thread seems to have gained a second wind, I thought I might throw in my 2 cents.
I tend to use EDU at a Jack-of-all-Trades skill for knowledge. Just as JOT requires Referee discression in it's use but has the potential to do anything, EDU requires Referee discression but has the potential to know anything.
I assumed that IMTU all of the "Science" skills existed, but few were important to the game -there are probably people with Sales-3 hawking used starships, but they tend to be NPCs and unimportant to the adventure.
For the usefull Science skills, I tended to link them to one or more common CT skills (ie. Starship Engineering corresponds to Engineering). I allow the Science skill to function as double its level for "diagnostics" and half it's level for "repair". Starship Engineering 3 would make a heck of a chief engineer on a large starship, but might not be the best choice for a Free Trader.
Those are my thoughts,
thanks for listening.
I tend to use EDU at a Jack-of-all-Trades skill for knowledge. Just as JOT requires Referee discression in it's use but has the potential to do anything, EDU requires Referee discression but has the potential to know anything.
I assumed that IMTU all of the "Science" skills existed, but few were important to the game -there are probably people with Sales-3 hawking used starships, but they tend to be NPCs and unimportant to the adventure.
For the usefull Science skills, I tended to link them to one or more common CT skills (ie. Starship Engineering corresponds to Engineering). I allow the Science skill to function as double its level for "diagnostics" and half it's level for "repair". Starship Engineering 3 would make a heck of a chief engineer on a large starship, but might not be the best choice for a Free Trader.
Those are my thoughts,
thanks for listening.