• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Send in the Clones!!!

Ok guys more on the clone deal!

Ok some points I have taken but you also have to remember that none of us here know the true impliction or applications of true clones because our science can not create it (yet).

So yes it is movie metaphor but so is Traveller, a RPG of science fiction and not all based on "science-facts".

Cloning is one factoid or applied opinion/theorim what have you, none of us here know (excuse the pun) but I read some of the ideas here on DNA and Bio Weapons etc etc. I do have to add some military bearing in here though.

As a "Soldier" Which I am; it only takes 8 weeks to turn an 18 year old into a soldier. It takes him less than one minute to be baptized in enemy gunfire. The idea of tactics on the clone part in my opinion is mute. I can continue to train a squad or a platoon of young men in tactics and basic soldiering after they go through basic training. They can have emphesis in all the weapons of the platoon level right out of FM 7-8 and those weapons that are actualy supplied to them via US Army. But if I have a platoon of young men with 2-3 NCO's and 4+ spec-4's with 2+ years experience that improves my training of that platoon as they can impart there wisdom as well. But what if your clones are programmed with that instead? See my question there... Instincts will superceed rational. Dogs are natural swimmers but humans arent. See my though here?

Training clones of course is all "Theoretical" but I can imagine that a Clone Soldier would be trained for combat duty in less than 6 months and if he is also trained to fight with weapons and H-T-H it would come in his last 2 years of training and thus most would be proficient in there weapons and other skills. If we train them using the SW example. He or she wont need training if hes programmed correct???

The DNA and Bio-weapon deal can be simply fixed by the inclusion of multiple strains of DNA or hosts so that the soldiers could be different clones from different hosts that fight side by side. So not all carbon copies from one host. I dont think that would cost too much, even in the real world. As sperm banks adorn our planet.


The ethical question is for you the referee to decide as it is the referees discretion on how to handle clones etc etc.

The Blad Runner analogy would be nice in a sense because I think Rutger Haur Clones would be larger and probably stronger than Jango Fett's clones. But that again is in "movies" as the concepts are taking place.

But realisticly speaking our TL is not on par with Traveller as we will have advances in certain areas that Traveller will regard as way high TL.

We will have many advances in tech that traveller would have to re-address. Like the nano-tech situation. Deady nanobots could be created with deadly viruses or posions to kill individials etc etc. So its up the realm of your imagination to implement the various things the science fiction movies/books provide you as a referee.

The clone idea is not completly flawed in SW. The tech they use does have practical merrit. Its that we can't produce a real clone yet nor can we envision what a real clone will be like in 2000 or 3000 years if they can be created.

I expressed the idea and introductions of clones not to take away the mainstay of Traveller but for high epic science fantasy. I always had players who wanted to run characters like Han Solo and Luke Skywalker with some of their traits but different. So designing some villians aka by the rules set as you know is very limiting if using them canon defacto. So clones can be an added bonus or an added headache either way you look at it.

I also have to say "can't magic be also introduced into traveller via certain TL worlds with subclass races such as dwarves and elves?" Even though the rules never did....

I mean its all just a game and the referees discretion on how to use them and there basis.

Like single clones or clones of bad guys and or clones of emperors etc etc are utilized to a certain degree whether it is ethical or not. I don't see science stopping on stem cell research yet!

Once in awhile muddying the waters is sometimes more fun than problematic. LOL

Thanks for the input....
 
IMTU there are three technologies like this.

A "clone" is just what it is, an exact copy of a creature based on its DNA information, that is birthed naturally and grows at the normal rate.

A "Replicant" is a modified version of a creature that maintains the same genotype as the original, but my have genetic alternations to increase or decrease characteristics. It may or may not use growth quickening to bring it to maturity more quickly, and can be either live birthed or grown in an incubator unit.

A "Hybridome" is a genetically engineered creature, that may be initially based on one or more naturally-occuring genotypes, or may be built from scratch by genetic engineers for a specific purpose.
 
Originally posted by jappel:
Of course, this neglects to address all the legal and ethical issues of creating slaves, which is what these cloned beings are. I think those will be the biggest stumbling block, not the technical & logistic issues (which are themselves nothing to sneer at).

Not to say it's not an interesting idea. It's just not one I'd see a "good" society implementing.

Well unless you a jedi council then you can kinda blur the moral lines. :eek:
 
Originally posted by Ptah:
Has anyone mentioned the wisdom of creating a race of uberslaves and entrusting them with your military and starship assets? How long before they decide they should be the masters and not the slaves?
I'm thinking Battlestar Galactica, here. Ok, they were originally machines, but the new breed are cloned machines (and machines only if you're being picky). See what happened? The way I see it, the Cylons have the moral high ground, there. ;)

It's a theme which runs through a lot of SF, like the AIs in Above & Beyond and replicants in Bladerunner. The aforementioned 'tanks' and the Alien Resurrection androids refused to fight for humans. There's an inherent problem with creating intelligent clones yet expecting them not to think for themselves.

That's not to say I don't have clones IMTU. There's an evil police state which uses them by the bucketfull (suitably drug-controlled, just like the rest of their populace). There's an advanced planet that wouldn't dream of reproducing any other way. It's a common form of fertility treatment. Lots of places are happy to grow clones for medical purposes.

If you have a White Dwarf collection, check out the following (if you don't have one, head over to eBay now!):

Moore, R. (1982) 'Androids in Traveller' in White Dwarf, No.30, April/May 1982, pp.10-11

Index of Traveller articles in White Dwarf
 
Back
Top