Supplement Four
SOC-14 5K
In my recent discussion with Black Globe Gen, in the thread about Range Band movement, I began thinking about range and what it means in Bk 2 space combat.
You get one throw to attack, per weapon, each combat round.
And, really, the only negatives are a DM of -2 at 250,000 km or more, and a DM of -5 at 500,000 km or more.
Someone else, I forget who (not BGG), had a problem with the the single attack allowed over a period of over 15 minutes.
I've always chalked this up to the time delay given the distance, computing power, and all the data assimilation and interpretation that is required.
Of course, I know that the single roll is meant to be an abstract throw representing, probably, several attempts to hit the enemy over the 15 minutes of the combat round.
The thing that BGG said that got me thinking about this was his description of minis and playing out vector movement.
I know, looking at the rules, that movement and actual position in a space fight (unless some outside object is involved, like a planet, planetoid, derelict space ship, whatever) is usually not very important -- unless the space fight is happening next to the cusp of the -2DM or -5DM range mods.
Inside of 250,000 km, actual positions and plots of ships engaging each other is really rather moot (which is why the Range Band method in the GM's lined notebook paper works so well).
Doesn't is seem logical and rational that it's more dangerous to be closer to your enemy rather than farther away?
It does to me.
And then, I remembered my sensor rules.
And, a book 2 space combat rule change started to reveal itself to me...
You get one throw to attack, per weapon, each combat round.
And, really, the only negatives are a DM of -2 at 250,000 km or more, and a DM of -5 at 500,000 km or more.
Someone else, I forget who (not BGG), had a problem with the the single attack allowed over a period of over 15 minutes.
I've always chalked this up to the time delay given the distance, computing power, and all the data assimilation and interpretation that is required.
Of course, I know that the single roll is meant to be an abstract throw representing, probably, several attempts to hit the enemy over the 15 minutes of the combat round.
The thing that BGG said that got me thinking about this was his description of minis and playing out vector movement.
I know, looking at the rules, that movement and actual position in a space fight (unless some outside object is involved, like a planet, planetoid, derelict space ship, whatever) is usually not very important -- unless the space fight is happening next to the cusp of the -2DM or -5DM range mods.
Inside of 250,000 km, actual positions and plots of ships engaging each other is really rather moot (which is why the Range Band method in the GM's lined notebook paper works so well).
Doesn't is seem logical and rational that it's more dangerous to be closer to your enemy rather than farther away?
It does to me.
And then, I remembered my sensor rules.
And, a book 2 space combat rule change started to reveal itself to me...