Fox's Master
SOC-9
No apologies necessary, Bill
Bill,
I appreciate the thread, especially in light of the fact that I'm a lover of D&D 3.5 (and not 4th Edition) and now implementing a mechanic in MgT for advancing the stats and skills of players (which is woefully [or fortunately] missing. In the end, regardless pf the genre, I keep the players on a razor's edge between success and failure (but, I always give the players a bit more rope . . . after all, they are Player Characters!)
Anyway, yes, I fully agree on the apples and oranges reference, and completely agree with you. Again, I understand that the two games are fundamentally, vice cosmetically, different from each other. As I move forward, I'm inclined to make some changes to the overall cost of the ship to bring it in line with my 'realism' instead of taking the information at face value. All of you, including the new posts from Klingsor and Magnus have provided very good insights to this thorny issue.
I used to read about those ol' Grognards ~ now I am one ; )
Cheers,
FM
Bill,
I appreciate the thread, especially in light of the fact that I'm a lover of D&D 3.5 (and not 4th Edition) and now implementing a mechanic in MgT for advancing the stats and skills of players (which is woefully [or fortunately] missing. In the end, regardless pf the genre, I keep the players on a razor's edge between success and failure (but, I always give the players a bit more rope . . . after all, they are Player Characters!)
Anyway, yes, I fully agree on the apples and oranges reference, and completely agree with you. Again, I understand that the two games are fundamentally, vice cosmetically, different from each other. As I move forward, I'm inclined to make some changes to the overall cost of the ship to bring it in line with my 'realism' instead of taking the information at face value. All of you, including the new posts from Klingsor and Magnus have provided very good insights to this thorny issue.
I used to read about those ol' Grognards ~ now I am one ; )
Cheers,
FM