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CT Only: Serious Discussion on CT/HG alt designs

Would they remain powered up, with their reactors on?

That or use power from the carrying ship. I've seen cutter modules, used without cutter attached, proposed for this purpose.

What I did wonder, and poorly expressed, was putting small craft cabins aboard a Starship in place of SOME staterooms. Long term crew I feel would need the usual staterooms but for short term transport of, particularly, troops I would think they would be in line with later rules versions of a "bunk".

Without at least this I see no real way to transport troops. It would be economically impossible to move an Army off planet.

Also, using the historical equivalent of "Steerage" passage for old Earth oceangoing passenger liners, why not the crowding this would emulate, as well as cheaper, but profitable rates?
 
Most worlds, people live on the surface, not under it. Rock is far better than glass or metal.at stopping the particulate radiation from near C particle beams. Also note: Armored Buffered Planetoids are metal inside of rock - which attenuates much of the patriculate issues, and mutes the gamma and x-ray secondary radiation. the combination is about perfect for short term resistance. the silicates and nickle-metals should volatize under continued fire, tho'....

As for Workshops, etc: I like to incorporate them, but note that labs have been added in the errata, IIRC.

Still doesn't explain why they'd tolerate mesons while surrendering to PA beams. Given that any crit reduces armor, that mesons are somewhat more effective at generating crits, and that "reducing armor" in this context can mean a lot of your city's exposed to vacuum until you can fix a mighty big hole, I'd have thought they'd throw in the towel whether it was a PA or Meson up there.

Also, I didn't tend to assume people live on the surface on a vacuum world. Domes are very pretty and sci-fi-ey and all, but my first assumption is they'd dig, put some rock between them and any micrometeor impact or solar flare that might pop up. Which leaves us back with the puzzle - while volatilization and shocks from nearby blasts can be a big enough problem for the subtrerraneans to surrender rather than see their city wrecked, those same issues should keep the asteroidal hull from being the perfect defense High Guard has made it. Canon logic fail.
 
People are surprisingly reticent to live underground. Not that they haven't done so historically (EG: Paris undercity, mines in Warsawa, homeless in the NYC subways), but in general, people tend to try to move above ground quickly.

It's one of the things that promises to make life on Mars particularly trying - until Homo sapiens sapiens adapts into Homo Sapiens Martian, with the attendant cultural and biochemical adaptations to not seek "outside" and sunlight...
 
Also, using the historical equivalent of "Steerage" passage for old Earth oceangoing passenger liners, why not the crowding this would emulate, as well as cheaper, but profitable rates?

AFAIK, most people travelling in steerage carried their own food, but most life support (air, water, heat...) was no problema for them, but will be in a starship. I'm not sure about the life support being able to handle such people.

Maybe the fast drug (as specified in anothr thread some time ago) could allow for it, as most life support needs would be reduced by a factor of 60...
 
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Stuff I have written about over the past few years (decade?) concerning variants for LBB2:

upgunning ships with 2t and 3t turrets, installing 5t barbettes and bay weapons/spinals

armour for LBB2 ships

sensor rules based on LBB2 rules crossed with T2300/StarCruiser

increasing targeting capacity by installing multiple computer/fire direction in a CIC.
 
Stuff I have written about over the past few years (decade?) concerning variants for LBB2:

upgunning ships with 2t and 3t turrets, installing 5t barbettes and bay weapons/spinals

armour for LBB2 ships

sensor rules based on LBB2 rules crossed with T2300/StarCruiser

increasing targeting capacity by installing multiple computer/fire direction in a CIC.

I'm going to try digging through your old posts then. You do have 1 or 2 though...:)
 
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Regarding staterooms vs smallcraft staterooms, neither LBB2 nor HG2 have life-support systems. so, the implication is that staterooms include that functionality. For me, that is the most convenient way to think of them.

But that does not mean that literally, you have x number of staterooms drawn on the floorplans. It means you have so 4x total dtons of space taken up by private rooms, bunk rooms, common areas, and life-support equipment. On a military ship, I expect the captain to have an over-sized private room, senior officers to have private rooms, junior officers to share twin quarters, senior NCOs to have rooms with 2 to 4 occupants, and the rest of the crew to be in 10 or more occupant bunkrooms. I would also expect somewhere from a quarter ton to a half ton per stateroom to be life-support equipment somewhere, perhaps in Engineering.

I am in a quandry about smallcraft staterooms. They seem to be inadequately developed in the books. My personal feeling is that they would be inappropriate for troop transports, but I could be persuaded otherwise.
 
Regarding staterooms vs smallcraft staterooms, neither LBB2 nor HG2 have life-support systems. so, the implication is that staterooms include that functionality. For me, that is the most convenient way to think of them.

But that does not mean that literally, you have x number of staterooms drawn on the floorplans. It means you have so 4x total dtons of space taken up by private rooms, bunk rooms, common areas, and life-support equipment. On a military ship, I expect the captain to have an over-sized private room, senior officers to have private rooms, junior officers to share twin quarters, senior NCOs to have rooms with 2 to 4 occupants, and the rest of the crew to be in 10 or more occupant bunkrooms. I would also expect somewhere from a quarter ton to a half ton per stateroom to be life-support equipment somewhere, perhaps in Engineering.

I am in a quandry about smallcraft staterooms. They seem to be inadequately developed in the books. My personal feeling is that they would be inappropriate for troop transports, but I could be persuaded otherwise.

"Stateroom" for me means the works: bed and such, but also a place to dine and relax, a kitchen, freshers with (a rather small) shower, a place to launder clothes, as well as all the support equipment - for example, water recycling to deal with the increased consumption associated with showers and laundry and kitchen. And halls, though any bright designer tries to hold those to a minimum. Those 4 dT provide for the extras.

Military ships, private freshers are replaced by public lavatory/shower facilities for the ratings, with the room saved being applied to military needs like an assembly room or armory.

For me, a small craft stateroom means you get a cot with underbed storage, a little 3' tall fridge, maybe a microwave parked on top of that little fridge, a sink, and a waterless port-a-potty-style toilet in a little closet like you'd see on an airplane. There's not enough free floor space to do push-ups. Don't plan on laundering your clothes unless you've mastered the art of doing it in a sink. Don't plan on showers - it's you, a sink, and a washcloth. You can sit on your bed and eat your microwave yummies off the microwave-safe plastic plate. No water recycling - onboard tank with maybe 8 or so gallons for a week, make it last or you're gonna get thirsty. If you're doubling, you might want to bring a few gallon jugs of water with you.

I fit my cabin in a 10' by 7.5' space with the remaining room reserved for life support and such - a pretty crowded and uncomfortable way to travel, doable if you don't mind the discomfort but not something you'd buy a ticket for if you could get better for the price.

Could you put a lot of small craft cabins in a ship? Well, maybe, but the money you save would eventually be eaten up in the additional costs and time in port as you cleaned out all those toilets and replaced their chemical tanks, bought ready-made foods for the trip instead of groceries, replaced your water, and so forth.
 
Could you put a lot of small craft cabins in a ship?

This is what I wondered, if a SmCr cabin is good for a week in a SmCr, why not the same cabin in a ship for the same week? Either way, same number of person days.

I agree with the bunk room also. I don't believe all stateroom allocations should be required to be so rigid. Half a ton LS per person has always sounded about right to me.
 
Side note on drawing deck plans. It has been traditional to use 1.5m squares and two make a dton, assuming a 3m deck height. Problem is that's 13.5 m^3 and a real ton of lhyd is 14.1 m^3. That means on this scale you are shorting yourself .6 m^3 per ton. That's 4.3 tons short on a Type S, 8.5 tons on an A1 or A2, 17 on a type R, and 53.2 tons on a Kinunir.
 
Side note on drawing deck plans. It has been traditional to use 1.5m squares and two make a dton, assuming a 3m deck height. Problem is that's 13.5 m^3 and a real ton of lhyd is 14.1 m^3. That means on this scale you are shorting yourself .6 m^3 per ton. That's 4.3 tons short on a Type S, 8.5 tons on an A1 or A2, 17 on a type R, and 53.2 tons on a Kinunir.

That is why you have a 20% leeway on plans.
 
Without at least this I see no real way to transport troops. It would be economically impossible to move an Army off planet.
Well, there are always Low berths...

I read somewhere in a rules clarification (maybe Traveller's Digest or MTJ Q&A?) that the stateroom tonnage includes life-supported circulation space (corridors) outside the stateroom, communal areas (even the type S has one) that make life bearable on a 2-week journey, as well as the LS machinery itself.

Small craft are designed for shorter, non-interstellar journeys, and so people can put up with the more cramped conditions without taking a morale hit.
 
Well, there are always Low berths...

I read somewhere in a rules clarification (maybe Traveller's Digest or MTJ Q&A?) that the stateroom tonnage includes life-supported circulation space (corridors) outside the stateroom, communal areas (even the type S has one) that make life bearable on a 2-week journey, as well as the LS machinery itself.

Small craft are designed for shorter, non-interstellar journeys, and so people can put up with the more cramped conditions without taking a morale hit.

In system travel at the 1G-2G rates typical of small craft isn't much faster than jump. In some cases, it's faster to jump out and back.

Mars is, on average, 1-2 days away (up to 4 days at opposition, just under 1 at conjunction); Jupiter is 3-5 days at closest.

You're still looking a 1/2 day at either end for typical hassles, and then several days to a couple weeks.
 
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