Evilschemer
SOC-2
I'm somewhat new to running Mongoose Traveller and have a few rules questions that have come up.
1) Dodging - does the player have to announce they are dodging before the attack dice are thrown or can they wait to see if its necessary?
2) Fixed turrets - What skill is used for Fixed Turrets? Gunnery? Piloting? If Gunnery - what's the difference between fixed turrets and regular turrets game mechanically?
3) Rail Guns from High Guard - what are the range modifiers?
4) Laser Damage - According to High Guard, Pulse Lasers should do 2d6 and Beam Lasers 1d6 damage. Is this accurate?
1) Dodging - does the player have to announce they are dodging before the attack dice are thrown or can they wait to see if its necessary?
2) Fixed turrets - What skill is used for Fixed Turrets? Gunnery? Piloting? If Gunnery - what's the difference between fixed turrets and regular turrets game mechanically?
3) Rail Guns from High Guard - what are the range modifiers?
4) Laser Damage - According to High Guard, Pulse Lasers should do 2d6 and Beam Lasers 1d6 damage. Is this accurate?