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Ship Registration

It's showing as #30 on my screen, not #25:
Simple - if it were adequate to that task (sufficiently small resolution), it would be near impossible to hijack a ship. It would also be near impossible to not be arested at a type A port for skipping. Neither of which is supported by rules.

I don't doubt it can get a decent map of the ship - I do doubt highly it's going to get you the specific isotopic signatures.

It's not, after all, a Star Trek tricorder.

And I didn't know about clicking on that blue thingie. Learned something new.

If it's any help, MegaTrav elaborates on the densitometer; in fact, I think the first mention of the thing comes in with MegaTrav.

"A densitometer with any penetration beyond surface can give a density map of an object's interior to the penetration depth shown." At TL 15, a high pen ship-mounted model can penetrate 1 km deep to find bunkers and ore deposits. It's a 1.5 metric ton piece of machinery coming in at about a half dTon, so I presume it'd be mounted on a boom or crane arrangement if you had one at a port. However, there's nothing I know of that talks about how fine that scan is.

The ship-mounted model can penetrate 1 km to provide a "detailed density map of an object’s outline and interior," after a successful pinpoint roll, a routine roll requiring a 7+, plus your skill, plus the rating of your computer, minus range in 25,000 km increments but that's irrelevant on this scale. That puppy costs a million and a half credits. In my TU, it's used at Class A/B starports to check for obvious signs of large-scale smuggling: density variations that might indicate concealed voids, or inconsistencies between the density map and the manifest declaration that might suggest the cargo of titanium-steel ingots is actually laser rifles, for example. It is not fine enough to catch ALL smuggling - in fact, the laser rifles would only draw attention by showing up as fuzzy irregularites rather than the expected solid consistency; if it'd been declared as 9mm hunting rifles it wouldn't have been noticed. It would not be usable for that density code idea, but that's my TU.

The equivalent Imperial Encyclopedia TL 15 hand-held model, at 3 liters, is maybe the size of a smallish boom-box, reasonably portable. "The densitometer records scan data in a three-dimensional matrix. The matrix is processed by the densitometer’s computer to provide a 3-dimensional density map of the scanned object or region. Large massive objects (like starships) can be located out to planetary range, while smaller objects (vehicles, heavy metal deposits) can be located at very distant range or less." The hand-held model is limited to locating small masses at 50 km range and ship-size masses at up to 50,000 km, and at closer range it can give you a 3-dimensional density map of the scanned object. I interpret that as meaning it can identify voids and denser regions within an object.

That does not mean either one can identify variations of density on a fine scale: there's a bit of difference between finding gold in a layer of rock and finding the kind of fine differences that can be artificially inserted as a code without compromising the strength of the hull. Neither does it mean it cannot; I would judge that to be the gamemaster's prerogative to decide whether it does or does not. It would seem to me that a hand-held densitometer held six inches from a hull would take note of small aluminum bars placed in the inch-thick bonded superdense hull and might be able to treat it much the way we treat bar codes. Might even take note of seams where that section of hull was cut out and another section with different bar codes welded in its place.

However, Aramis correctly points out that if your system is too effective, then it eliminates opportunities that canon says should exist, and you end with a technology that creates a canon conflict. You'd each have to judge for yourselves whether that was appropriate for your own TU and players. For me, if such a thing existed, then organized crime would have some sort of answer to it, 'cause that tends to be the way things work: for every nifty new offense, someone eventually comes up with a defense to stop it, and for every clever new defense, someone eventually comes up with an offense to defeat it.
 
Yeah, the lack of information on the resolution of densitometers always bugged me. :nonono:

And lets not forget that scanning a ship with one (for a density map anyway) is impossible while it's artificial gravity is on, so no doing this at the high-port. Heck, even the port's gravity may screw it up while docked. This may be true on the ground too, if people want the gravity on to compensate for local high or low gravity. Sure it could be done, by turning off the art. gravity, but it'd be a royal pain for everyone on the ship (especially if in orbit), so I don't see it as being routine.
 
My problem with all of this is the number of false positives you'd introduce would cancel out the supposed "benefits".I mean, what happens when ship change? Internal rooms get rearranged, j-drive gets upgraded, etc: alarms go off because the ship doesn't match specs? Part of the hull gets blown off and replaced: oops, alarms go off at the next 'port? Or hull plates get taken from a wreck and moved to another ship: alarms go off because your implanted tags don't match the rest of the ship??
A registration system that assumes homogeneity of a ship would be pretty ugly to administer. (Note, this is homogeneity of the ship, as a whole, not of the hull material.) I could see someone arguing that hulls aren't plated together like cars (4 fenders, 4 doors, a roof, a hood, etc.), but are a single entity. In that case, hull patches should be obvious and accounted for in the proposed scheme. But, I otherwise agree with the problems of getting too fine a grain on registration.

I thunk it's reasonable to assume some Vilani nimrod tried this at one time. However, his colleagues lynched him after the third minor race - with all their non-standard and untagged ships - was assimilated into the big bad Vilani empire... "killed by the paperwork" would have to be an old Vilani curse.
LOL :rofl:

Great. 3000 years in the future and they're still using Windows Genuine Advantage.
Exactly. I have a friend who is big on the transhuman concepts. I asked, "and it took 30 years for them to discover a hack in the programming? BS! A same day exploit was launched 3 days after people started growing this stuff into their brains! The first guy dies because of it, and the software company is now owned by that guy's granny in Sioux City."

If you don't take into account things like Windows and iOS when you're figuring out your game, you're not keeping it real. ;) (Or the spaceship version of a Yugo or a Pinto, or what happened with Coke taking cocaine out of their product, or ........)
 
so I don't see it as being routine.

This is one of the play advantages of MyTU: I have no overwhelming 3I. Since I have lots of smaller polities (though the United Trade Federation takes about half a sector) there are plenty of differences I can introduce. Some places are more ... focused on compliance than others. Some have different methods (causing trouble when you, with your furrin-made starship, show up).

I have two civil bureaucracies as interstellar nations. One is so tight you can't fit a photon between the rules. The other is rife with bribery and inconsistent application of the rules from one system to the next - heck, from one layer of the bureaucracy to the next. The first one it would be dangerous to skip with a ship because you would be found out pretty rapidly. The second it would be dangerous because the guy you bribed to look the other way might squeal because he re-thought how much it was worth to him.
 
Cheers for the input everyone. The final version of the booklet is now uploaded. I don't intend to make any further edits. I've put down everyone on this thread (by COTI handle) as contributors. If you don't want your name there or if I've forgotten to put it in, tell me and I'll oblige.

Ravs

Link to pdf here: https://www.dropbox.com/s/flakyrqb7lb0l95/Ship Registration.pdf

p.s. please note that the booklet is intended to be printed as a booklet on A4 sized paper (4 pages doublesided A5 per page). If you select the 'booklet' option on Adobe Reader X's print menu it should do it automatically.
 
Yeah, the lack of information on the resolution of densitometers always bugged me. :nonono:

And lets not forget that scanning a ship with one (for a density map anyway) is impossible while it's artificial gravity is on,


Not according to the RAW...
 
I've uploaded what may be the copy to the Files -> Misc

A Speculative Trader’s Guide to
the Registration of Merchant Shipping
in the Third Imperium
THIS DOCUMENT IS FREE OF CHARGE
TAS EDITION
Rhylanor Press
Contributors:
ravells, lycanorukke, HG_B, SpaceBager, Enoki, warwizard, whartung,
Fritz_Brown, aramis, Carlobrand, DangerousThing, Murdoc, BytePro,
ranke, Hyphen, Hemdian, timerover51, CosmicGamer, McPerth

edit: I tend to squirrel away everything that shows up here. Still have the starports! files which are also exceptionally well done. Just have to find them!
 
Thanks! Nice to know there are people out there who care enough about this stuff to save it for posterity.

And if you ever do find those starports! files, I think you'll find a few interested parties here...

The starports! files are in the files section I am pretty sure, or else on a thread. If no one can find it, I can add it to the files section. But I am pretty certain it is in there.

(not exactly a plug, but I've got the $100/year Office subscription which comes w/1 terabyte of on-line storage. I stick most of my Traveller stuff there as well as another hard drive at home that is FTP accessible (I like backups). So I can pretty much gaze over my hoard like a dragon on his pile of gold anywhere I go...and Traveller stuff is my gold)
 
Thanks! Nice to know there are people out there who care enough about this stuff to save it for posterity.

And if you ever do find those starports! files, I think you'll find a few interested parties here...

I assume you refer to Mickazoid's compilation of my notes plus a bit more.

Just do a search on "starports!" and it'll pop up.
 
Hi again folks!

Hi folks! I continue to be a big fan of the excellent content by the co-authors of the Ship Registration pdf. BTW, Here are a collection of links to the files I created, since they are of some interest. Thanks to all and enjoy!

(Also posted on another forum thread)

Hi again - sorry for the delay in responding. Since these files are still getting some interest, here's a bit of info.

I did them for my own gaming group, based on public content - but some of this might indeed impinge on FFE so I'm glad to take any files down or seek more formal approval if FFE feels they are in any way a violation of FFE's trademarks.

The numbering was because 'Starports!' was the second LBB-style project I worked on, either labeled 'MK-' or 'STP-'. The other ones are/were:

Sector CJ-078 Survey Data STP-001 (a pdf from SectorMaker, my data-driven sector-generator software)
http://www.mickikaufman.com/traveller/SectorCJ078.pdf

Starports! STP-002
http://www.mickikaufman.com/traveller/Starports!.pdf

Traveller Library Data Archives MK/STP-003 (depending on which one was posted)
http://www.mickikaufman.com/traveller/LibData.pdf

Traveller News Service Archives MK/STP-004 (depending on which one was posted)
http://www.mickikaufman.com/traveller/NewsService.pdf

Forms and Rules Errata STP-005
http://www.mickikaufman.com/traveller/FormsRules.pdf

There are also a few others, such as:

1001 Characters! MK-021
http://www.mickikaufman.com/traveller/1001Characters.pdf
(data-driven random characters in an LBB pdf)

Spinward Marches LBB pdf, including UPP descriptions, trade routes, basic cargo and animal encounters tables for primary worlds, rendered using SectorMaker from .sec file
http://www.mickikaufman.com//traveller/SpinwardMarches.pdf
__________________
 
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