There is no data on melting points for the material(s) you are asking about.
No, but you can make some up.
Let's begin with the Striker data that has crystaliron as 4 times "tougher" than hard steel, superdense 7 times, bonded superdense 14 times. Let's note that this applies as well when it's a laser cutting into the armor. This implies that the heats of vaporization for crystaliron, superdense, and bonded superdense are 4, 7, and 14 times higher than that of hard steel - and therefore that the heats of fusion and therefore the melting points are, very roughly, equivalently higher.
It's a stretch, probably violates several laws of physics, ignores alternative explanations that might allow these materials to shed extreme EM while remaining vulnerable to thermal conduction - but it's consistent with the game mechanics and defensible as sci-fi, at least to the extent that the idea of crystaliron, et al taking 4, 7, or 14 times as much energy to burn through is defensible.
What this means in a nutshell is that a starship hull's not likely to melt in a volcano. That "small stuff" issue Fritz pointed out is still likely to be a problem, though. A bonded superdense hull's not going to notice lava, but the seals on the airlock door might not be as resilient.
Now, as to the passengers - well, I'd point you to Enoki's response and suggest they find a way to get out of there quickly. "Almost" is not good enough when dealing with outside temperatures in the thousands of degrees and occupants vulnerable to temperatures of a mere 140 degrees or so; it's just a matter of time. I might also point out that getting out might be akin to trying to pull your ship out of a tar pit. I might
also also point out that the H2 tanks may not hold out long once the fuel starts heating up in a big way, and since the hull is way stronger than the inner bulkheads ...
In a nutshell, it's something not too dissimilar from the potential fate faced in
Neutron Star: an otherwise intact ship hull with a very dead crew and very messed up equipment inside.