Game mechanics ignore solar system motion. Since I'm no jump physicist I can't explain how that works exactly.8 hours little?
Not counting Earth motion, just solar system motion, 8 hours is 6,624,000 kms worth of not being where you expected it, or put another way, 20+ light seconds off.
That would be just as much time for a system defense vessel to get within firing range of the pirate. So let's not go down that road, it has deep grooves worn in it.Or another other way, that's approximately 520D from Earth.
That's PLENTY of pirate match vee and plunder time, just for starters.
I've always assumed so. Just bear in mind that the plan is always a 168 hour plan; you can't deliberately plan a 160 hour jump.Interesting point there, does that mean a ship with a 168 hour jump plan being chased might face a pursuing ship jumping two hours later with a 160 hour jump plan getting there ahead of the first ship?
Hans