This mechanic has been in place since early MT at the very least.Rancke, I'm not going to argue a set of rules I have absolutely no interest in purchasing much less reading up on for jump physics that have evolved since CT. For the purposes of this conversation I can accept that this mechanic is now in place for most canon rules and that it is written for entertainment value, not consistency within a logical framework.
Say that your destination world moves 200 diameters in 30 hours in its orbit and that for some reason the movement of the solar system is compensated for. You aim for where the world will be in 168 hours. If you arrive 15 hours early, you will be at the 100 diameter limit straight ahead of the world. If you arrive 15 hours late, you will be at the 100 diameter limit right behind the world. If you arrive any time in between those two points in time, you will hit somewhere along the jump limit and be precipitated out somewhere along the 100 diameter limit. In any of these cases you'll find yourself in the exact position assumed by the various rules for arrival: 100 diameters from the world with a vactor neutral towards the world. If jump variation is distributed according to a bell curve, these instances will be by far the most frequent occurrence. Arrivals 16 or 17 early or late will be very rare and ignoring them for game purposes would be justifiable.Still doesn't deal with the other safety and cost factor, wanting to drop in at least distance to destination as opposed to possibly several light seconds out.
Reduce the variation from 10% to 1%. Still not exactly right. If the time the calculations take is more than the average time you can save at the other end, ships won't bother with them.If you can spend extra time doing a calc and getting it exactly right, well I expect most ships will do exactly that to avoid wasting hours traveling on the other end. Doubly so for a fleet action with a maneuver plan relative to planetary defenses.
The technique is indeed described as a way for a fleet to arrive close together.
(Which, incidentally, would be unneccessary if jump time was the same for all ships leaving for the same destination at the same time).
The rules are ignoring solar system movement, right enough, but planetary motion can be accounted for quite nicely, as shown above.And if the rules say you just always end up at 100-D even if you arrive 8 hours later then the plan, well I say the rules are ignoring planetary motion at the very least, or that you have a lot more control then is suggested by the jump plan mechanic.
Hans