I moved this to a new topic to leave the official errata thread just for errata and not to clutter it with discussion ...
I don't play much MegaTraveller combat to know if I am missing something.
I also did not try to design a pulse laser in Striker to know if reducing the ROF will have other impacts.
Traditionally (in CT), the beam laser offered a slight edge in accuracy (at a higher price) and the pulse laser offered an edge in damage (and was less expensive). I was just spit-balling an idea on bringing the MT lasers in line with the CT expectations.
What if the ROF on the pulse laser were reduced to 40 (same as a beam laser). Then the extra power just buys a little extra penetration, but Beam and Pulse weapons become more of an apples to apples matter of choice.Additional issue: Referee's Manual page 78, Pulse Lasers
Much of the weaponry follows Striker design rules. Beam lasers in particular are faithful to the Striker design sequence. Pulse lasers are not: each pulse laser is half the size and price it would be under the Striker design rules. The result is a pulse laser the same size and roughly the same price as an equivalent penetration beam laser but accepting twice the power and with twice the rate of fire - which leaves one wondering why one would buy the beam laser.
I'm pretty sure the pulse laser weight, volume and price are supposed to be double what they presently show.
I don't play much MegaTraveller combat to know if I am missing something.
I also did not try to design a pulse laser in Striker to know if reducing the ROF will have other impacts.
Traditionally (in CT), the beam laser offered a slight edge in accuracy (at a higher price) and the pulse laser offered an edge in damage (and was less expensive). I was just spit-balling an idea on bringing the MT lasers in line with the CT expectations.