mike wightman
SOC-14 10K
Well the best selling rpg of all time still sticks with armour making you harder to hit...
What "Innovation" does an RPG need?
Well the best selling rpg of all time still sticks with armour making you harder to hit...
The main use I've seen for purported "innovation" in RPGs is to excuse the designer's incompetence...
AHL combat is built on the system presented in Striker.. . . (and I think, unless I am mistaken, that Azhanti High Lighting actually used armor as damage resistance as well). . . .
Very true. But what it really did was change that system a bit to where the armor gives you a target number for a hit that damages that enemy, as opposed to one that just glances off his shield or armor.
Understand, my point about the armor was not a value judgement.
Do you understand the difference between accuracy and precision?Just by the way ...
Lack of integrated vehicle combat rules (missing in books 1-8, from what I remeber). You can get them in the Striker miniatures game but you have to dump the CT rules.
That issue has pretty much been a dealbreaker for me.
Do you understand the difference between accuracy and precision?
AHL combat is built on the system presented in Striker.
I don't, and I'm meant to be able to teach itDo you understand the difference between accuracy and precision?
I don't, and I'm meant to be able to teach it
Do you understand the difference between accuracy and precision?
In science, the analogy goes that accuracy is throwing a dart at the bullseye (after calling it, obviously), whereas precision is being able to repeatedly throw to the same area. the closer the area occupied by the most darts, the more precise it is.
The most precise you could get would be to repeatedly hit the exact spot hit by the previous dart thrown, but it wouldn't be accurate if they keep missing what you are aiming for.