A simple Edu Check would have dealt with 'sci-ence' tasks ...
Not really, unless you consider Science as one single skill. There is quite a
difference between a marine biologist, a mathematician and an archaeolo-
gist, and therefore you would at least have to make notes which scientist
has which scientific knowledge and can apply it to what kind of scientific
problem.
Besides, unless you use science skills, the scientists are the only charac-
ters who get their professional skills for free. The doctor has to take me-
dical, the engineer has to take engineering, the bureaucrat has to take ad-
min, but the scientist just takes computer or electronics and gets a free
science doctorate (of his choice, probably) with it.
This is probably not a problem in a military campaign, but it is a serious one
in a campaign where science is a major element of the setting, and without
a house rule to introduce science skills (preferably without breaking the sy-
stem) this can make scientist characters unplayable.