Originally posted by William:
</font><blockquote>quote:</font><hr />Originally posted by Scarecrow:
It's just a shame. That's all I really wanted to say.
Crow
I guess I just can't seem to get what the big deal is. [snip]
You want broken? Dig out supplement 7. Look at the Empress Marava. 400 dt of deck plan in a 200 dt hull. Or the Fat Trader - 100 dt stuff in a 400 dt hull...
</font>[/QUOTE]I have to side with Scarecrow on this one. For all the trouble that Traveller goes to for consistency of vessel construction, it seems reasonable to try and make them fit ergonomically.
As to the broken hulls of the past, what better a time than now to update those 'Classic' hulls. I mean, in an average Traveller game, you are only going to encounter 4 different ships. A seeker, a Far Trader, A subsidized merchant, and maybe a Broadsword. And I guess an outside chance of a Kininur, so 5 ships. Seems to me to be a fairly finite problem to engineer appropriate deckplans.
It's just a game. No more no less. The earth does not stop revolving just because a deck plan is 20% or even 100% off.
Agree 100% - if you and your players don't get into the gearhead mode, then the exisitng deckplans are great. So far none of my players have gotten into it, so I don't sweat such issues.
But there are other Traveller players who LOVE to sweat the details. I think this is just another aspect of it.
After all, how many deck plans and three-d CGI's are in the first 3 LLB's?
None - but then technology has changed in 25 years. They didn't have spreadsheets in the LBB's either . . .
I am thrilled with Crow's work, and when he gets it finished (I know its a big task, I am patient) I intend to implement his version of the Seeker IMTU as an example of all of the ships.
And Hunter, I'd pay a good amount of money for Renderings and interior shots like Crow's just to add flavor to my game. Same with deck plans (I own all of the SJ versions, even though their size makes them almost unusable in a game) Nothing like visual aids to help immerse people into the genre, especially new players.