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Sigh! Scout deckplan blues...

I think that Stormcrow and I approach Traveller from 2 very differnt points of view. I want to see Traveller as the overall consensual hallucination has seen it - hence I prefer Jesse DeGraff's work which can be seen in many G:T works for SJG or at http://www.vision-forge-graphics.com/jesse/traveller/trav_news.htm

Stormcrow prefers to see Traveller in his own mind's eye. And does a very good job of _that_.

Perhaps I am just another canonista. But I would still rather see an image of The Beowulf than the most star wars-ish take on a Type S Scout. I think the deckplans have simply become where this preference boils over.

Storm, you do a marvelous bit of CGI. But please forgive me if I say it isn't MTU they way that Mr. DeGraff's work is. Give me a Type S, my cat, and a star to aim at somewhere spinward and rimward of the Marches and then, mayhap, I'll be happy.

For the rest of my opinion, well, see my .sig

William
 
Who has ever seen traveller players ever come to blows? FGMP-15 to the back of the head from close reange maybe, but not blows.
Now when soccer fans discuss their teams, people will end up in the hospital and morgue. Isn't soccer just a game?

Everyone has their own views on deckplans. Ain't it great we got a place to air em out. :D
 
Sigh. This again.

The Marava and Beowulf plans are largely resolved by rescaling the grid to 1m. They end up a bit chunky externally, but are at least an acceptable volume when this is done.

The Type R, on the other hand, is among the better in print, volume-wise. Really. Most people who think it's screwy have forgotten to fudge the (rather thick) wings into the fuel tonnage, and have also forgotten that the cargo deck is a double-high.

The wedge Scout is also very close, and does have acceptable headroom if the interior decks are properly placed vertically and the various rooms are arranged correctly. I won't defend the upper and lower galleries, however...
 
Those upper and lower galleries in the Type S are very short. If you have a pet monkey to fetch the gear in the front of the lower deck, you might be able to use it. It does get real thin.
 
Hm.

I'm a classic traveller fan, just stumbled upon this, finished a whole printer cartridge printing the lite rules... now..

Hehehe

http://pwp.007mundo.com/botch/

this is my site.. I'm willing to do 3d and 2d illos in exchange for games supplies.. I'm stuck in Colombia South america, and I wont be getting a US visa for a while..

So, if you're interested, drop me a line..
: )
 
I've posted a set of deckplans for the T20 scout-courier that actually fit in the hull pictured in the T20 book. See http://www.sff.net/people/kitsune/traveller/

I've tried to stay reasonably faithful to the deckplan sketch, but I think these work better. I'll post a notice down in the Fleet NG as well. Comments are welcome there.
 
It looks very good. I may just have to use this instead of the standard deckplans. It might help if you put in a key noting what each room or area is. Most are obvious like the bridge, staterooms and engineering, but a couple have left me wondering. Like the room next to the airlock. it looks like it could be the galley, a storeroom, or possibly the computer room. Also as you're walking out of the bridge there's an Iris valve and a hatch One probably leads to the Avioncs Equipment, but what's the other? Anyways I hope I'm not being too annoying.
Great work btw.
 
As much as I like 'crow's 'SR-71-ish' Type S, I personally find Bryan Gibson's scout/courier to be more in keeping with the overall Traveller 'school of design'. As always though, do what works for you. . .

(PS: I wish more folks would give us CGIs of starship interiors, it's better than trying to visualize it myself :D )
 
Originally posted by AndyO:
Just to stir the pot a little...

What about a submarine? Have you ever seen those bunks stacked three on top of each other and then surrounded by supplies or pipes or equipment?
My 2 cents, don't forget headroom. I'm 5'9, and I can't count the number of times I smacked my head on a pipe, valve, or handle on my sub. One of the guys was like 6'5, he got disability cause of back problems from walking hunched over for 6 months at a time. Not to mention head injury...

RV
 
Originally posted by Swordsage:
It looks very good. I may just have to use this instead of the standard deckplans. It might help if you put in a key noting what each room or area is. Most are obvious like the bridge, staterooms and engineering, but a couple have left me wondering. Like the room next to the airlock. it looks like it could be the galley, a storeroom, or possibly the computer room. Also as you're walking out of the bridge there's an Iris valve and a hatch One probably leads to the Avioncs Equipment, but what's the other? Anyways I hope I'm not being too annoying.
Great work btw.
Thanks. I'll add in a key in the next few days. The room just aft of the bridge is the computer room, the rest of the stuff up there is avionics, as you guessed. The little room by the airlock is a storeroom -- galley supplies, mops, buckets, survival kits, etc. :)
 
Rabidvargr - oooo, so it's 'your' sub now is it :)

'Crow - I sympathise.... as a computer games producer I have spent my life forcing guys like you to get it right down to every last detail or we don't get paid because we failed the milestone because we didn't get external producer approval on your bit of modelling..... I think, however, that the aforementioned artist's plans were not 'taking the piss', leave those comments to our idiot MDs and CEOs please :)

I can live with tempero-spatial innacuracy.... TARDIS anybody?

Paul
 
About headroom:

In naval construction, terrestrial or otherwise, space is of the essence. Having been a guest of the amphibious assault ship U.S.S. Juneau, I have seen first-hand how little space a human being needs. For instance, in the troop quarters we were in, the racks were stacked four or five high, and tucked in amidst assorted pipes and other fittings. Eighteenth century ships of the line tended to have gundecks with a minimum of headroom.

In addition, military designers are not overly concerned about crew comfort. For instance, getting into and out of the driver's compartment of an M577 command track is an exercise in contortionism. As for providing room for maintenance tasks, just look under the hood of any new sportscar.

Making sure that a given area is accessible is important, but don't be too generous in any vessel except a yacht or a luxury liner.
 
Nice work Tanuki, look forward to seeing more.

Liked Trader Jim's Mobile Bar (not Bra as I just mis-typed) & Grill.. is that the great man himself standing there by the scale diagram? :)
 
Originally posted by doomhunk:
Nice work Tanuki, look forward to seeing more.

Liked Trader Jim's Mobile Bar (not Bra as I just mis-typed) & Grill.. is that the great man himself standing there by the scale diagram? :)
Thanks. :)

Never having met him face to face I can't say whether Trader Jim wears a bra. I tend to doubt it, but one never knows.

Actually I pulled the Navy man from TravellerRPG.com (very nice art by Bryan Gibson, I think) into Campaign Cartographer, traced the outline and a few details (too much detail and it's just a black blob) and voila, a figure symbol. I intend to do a few more, but tracing by hand with a CAD program can be slow work. If CC2 has an autotrace function, I haven't found it yet.
 
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