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Skill Frequency

RANK Paygrade
0 C0 Volunteer Gun Combat/one
1 C1 Trooper Reconnaissance/one
2 C2 Lancer Tactics/one
3 C3 Watchmaster Leadership/one
3 C4 Scoutmaster Administration/one
4 C5 Quartermaster Social Standing/eight, requirement profession/Logistician/one, Broker/one, Athletics/zero, Gun Combat/two
- C59 Master Chef Social Standing/nine, Regimental chief non commissioned officer
4 C6 Cornet Leadership plus one
- C60 officer cadet
- C69 Captain Lieutenant, Squadron second in command
5 C7 Captain Diplomat/one
- C70 captain, spacecraft commanding officer
- C71 Staff Captain,
- C72 Flight Captain,
- C73 Group Captain, smallcraft senior commander
- C74 Senior Captain,
- C75 Captain Major, senior Captain, battalion equivalent or flotilla
- C76 Grand Captain, appointed, brigade equivalent or argosy
- C77 Great Captain, appointed, division equivalent
- C78 Lieutenant Colonel, appointed, regimental commander representative
- C79 Captain General, appointed, corps equivalent or armada
6 C8 Colonel Social Standing/(ten or plus one - whichever is higher), promoted through the ranks
- C88 Colonel of the Regiment, lobbyist, usually retired regimental CAVALRY Colonel, Marine Commandant or Grand Admiral
- C89 Colonel General of the CAVALRY
7 O9 Colonel General of the CAVALRY requirement
Grand Admiral of the Solomani Confederation Navy


Something I cooked up.
 
RANK Paygrade
0 C0 Volunteer Gun Combat/one
1 C1 Trooper Reconnaissance/one
2 C2 Lancer Tactics/one
3 C3 Watchmaster Leadership/one
3 C4 Scoutmaster Administration/one
4 C5 Quartermaster Social Standing/eight, requirement profession/Logistician/one, Broker/one, Athletics/zero, Gun Combat/two
- C59 Master Chef Social Standing/nine, Regimental chief non commissioned officer
4 C6 Cornet Leadership plus one
- C60 officer cadet
- C69 Captain Lieutenant, Squadron second in command
5 C7 Captain Diplomat/one
- C70 captain, spacecraft commanding officer
- C71 Staff Captain,
- C72 Flight Captain,
- C73 Group Captain, smallcraft senior commander
- C74 Senior Captain,
- C75 Captain Major, senior Captain, battalion equivalent or flotilla
- C76 Grand Captain, appointed, brigade equivalent or argosy
- C77 Great Captain, appointed, division equivalent
- C78 Lieutenant Colonel, appointed, regimental commander representative
- C79 Captain General, appointed, corps equivalent or armada
6 C8 Colonel Social Standing/(ten or plus one - whichever is higher), promoted through the ranks
- C88 Colonel of the Regiment, lobbyist, usually retired regimental CAVALRY Colonel, Marine Commandant or Grand Admiral
- C89 Colonel General of the CAVALRY
7 O9 Colonel General of the CAVALRY requirement
Grand Admiral of the Solomani Confederation Navy


Something I cooked up.


I put it in a table for you to make it clearer.
Look it over and make sure I interpreted it correctly.



CONDOTIERRE:
Military Ranks:
RankPaygradeRank NameNOTES
0C0VolunteerBenefit/Receive: Gun Combat-1
1C1TrooperBenefit/Receive: Recon-1
2C2LancerBenefit/Receive: Tactics-1
3C3WatchmasterBenefit/Receive: Leader-1
3C4ScoutmasterBenefit/Receive: Admin-1
4C5QuartermasterRequirement: Profession: Logistics-1
Benefit/Receive: Soc: 08; Athletics-0; Broker-1; Gun Combat-2
-C59Master ChiefRegimental Chief NCO | Benefit/Receive: Soc: 09
------
4C6CornetBenefit/Receive: Leadership (+1)
-C60 ( Officer Cadet )
-C69Captain-LieutenantSquadron Second-in-Command
5C7CaptainBenefit/Receive: Diplomat-1
-C70CaptainSpacecraft Commanding Officer
-C71Staff Captain
-C72Flight Captain
-C73Group CaptainSmallcraft Senior Commander
-C74Senior Captain
-C75Captain-MajorSenior Captain - Commander: Battalion-equivalent or Flotilla
-C76Grand CaptainAppointed: Commander: Brigade-equivalent or Argosy
-C77Great CaptainAppointed: Commander: Division-equivalent
-C78Lieutenant ColonelAppointed: Regimental Commander representative
-C79Captain GeneralAppointed: Commander: Corps-equivalent or Armada
6C8ColonelPromoted thru the Ranks
Benefit/Receive: Soc:10 or Soc +1 (whichever is higher)
-C88Colonel of the RegimentLobbyist: Usually -
Retired Regimental CAVALRY Colonel, Marine Commandant or Grand Admiral
-C89Colonel General of the CAVALRY
7C9 / O9Colonel General of the CAVALRYRequirement: Grand Admiral of the Solomani Confederation Navy
 
Yep my probabilities were off - so much easier to roll 1d1000/3d10 and need 000...

Only one in a thousand make it off world? If so how did all those 11,000 or whatever it is worlds actually get populated?

A middle passage is not cheap but it is hardly beyond the means of the typical imperial citizen to get off world - particularly given how horrible so many high population worlds are!

If you live under a giant dome cheek by jowl with a billion neighbours under a repressive dictatorship with an atmosphere outside that will strip the unprotected flesh from your bones in seconds who wouldn't save up for a trip to a garden world?
It’s not so much one ticket as 10 to get to a viable lower pop world.
 
Yes, But not in keeping with Traveller.
Then just use the same concept with [base 6] instead of [base 10].

roll 1d6
[1] = Soc 1 (17%)
[2] = Soc 2 (17%)
[3] = soc 3 (17%)
[4] = soc 4 (17%)
[5] = soc 5 (17%)
[6] = roll another d6 (17%)
[6,1] = Soc 6 [8%]
[6,2] = Soc 6 [8%]
[6,3] = Soc 6 [8%]
[6,4] = Soc 7 [6%]
[6,5] = Soc 7 [6%]
[6,6] = roll another d6 (3%)
[6,6,1] = Soc 8 [1.4%]
[6,6,2] = Soc 8 [1.4%]
[6,6,3] = Soc 8 [1.4%]
[6,6,4] = Soc 9 [0.9%]
[6,6,5] = Soc 9 [0.9%]
[6,6,6] = roll another d6 (0.5%)
[6,6,6,1] = Soc A [0.23%]
[6,6,6,2] = Soc A [0.23%]
[6,6,6,3] = Soc A [0.23%]
[6,6,6,4] = Soc B [0.15%]
[6,6,6,5] = Soc B [0.15%]
[6,6,6,6] = roll another d6 (0.08%)
[6,6,6,6,1] = Soc C [0.04%]
[6,6,6,6,2] = Soc C [0.04%]
[6,6,6,6,3] = Soc C [0.04%]
[6,6,6,6,4] = Soc D [0.03%]
[6,6,6,6,5] = Soc D [0.03%]
[6,6,6,6,6] = roll another d6 (0.013%)
[6,6,6,6,6,1] = Soc E [0.009%]
[6,6,6,6,6,2] = Soc E [0.009%]
[6,6,6,6,6,3] = Soc E [0.009%]
[6,6,6,6,6,4] = Soc E [0.009%]
[6,6,6,6,6,5] = Soc F [0.004%]
[6,6,6,6,6,6] = Soc F [0.004%]

[I tried to approximate your % progression as representative of "general population" ... TRAVELLERS can still use 2d6 to generate SOC per normal to reflect a "curve" for people that leave worlds and change careers for adventure.]

[It might be better if above Soc B ... each additional 6 indicates +1 Soc.]
[6,6,6,6] = roll another d6 (0.08%)
[6,6,6,6,1] = Soc C [0.06%]
[6,6,6,6,2] = Soc C [0.06%]
[6,6,6,6,3] = Soc C [0.06%]
[6,6,6,6,4] = Soc C [0.06%]
[6,6,6,6,5] = Soc C [0.06%]
[6,6,6,6,6] = roll another d6 (0.01%)
[6,6,6,6,6,1] = Soc D [0.01%]
[6,6,6,6,6,2] = Soc D [0.01%]
[6,6,6,6,6,3] = Soc D [0.01%]
[6,6,6,6,6,4] = Soc D [0.01%]
[6,6,6,6,6,5] = Soc D [0.01%]
[6,6,6,6,6,6] = roll another d6 (0.002%)
[6,6,6,6,6,6,1] = Soc E [0.0018%]
[6,6,6,6,6,6,2] = Soc E [0.0018%]
[6,6,6,6,6,6,3] = Soc E [0.0018%]
[6,6,6,6,6,6,4] = Soc E [0.0018%]
[6,6,6,6,6,6,5] = Soc E [0.0018%]
[6,6,6,6,6,6,6] = Soc F [0.0004%]

Still TOO many people for simulationist! [the USA would have over 1000 "Soc F" people!]
 
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Then just use the same concept with [base 6] instead of [base 10].

roll 1d6
[1] = Soc 1 (17%)
[2] = Soc 2 (17%)
[3] = soc 3 (17%)
[4] = soc 4 (17%)
[5] = soc 5 (17%)
Snipped
Still TOO many people for simulationist! [the USA would have over 1000 "Soc F" people!]
And it weights society down with most (83%) of the people in Soc 1-5, which probably isn't right, unless you're building an Idiocracy sort of dystopia?
 
Snipped

And it weights society down with most (83%) of the people in Soc 1-5, which probably isn't right, unless you're building an Idiocracy sort of dystopia?
I was just mapping as close as practicable to post #104 percentages for SOC 1-5 ...

13.2%18.8%20.1%17.3%13.2%

Using 2020 data on US Income distribution, and assuming a linear model like Cr 500 per month x SOC [as some versions use], the GENERAL POPULATION skews very low ...

Soc 1 = 20% [poverty level] ($ 30,000 /yr)
Soc 2 = 20 % ($ 60,000 /yr)
Soc 3-4 = 20% [middle class] ($ 90,000-120,000 /yr)
Soc 5-7 = 20% ($ 150,000-210,000 /yr)
Soc 8+ = top 20% ($ 240,000+ /yr)
Soc 12+ = top 5% ($ 360,000+ /yr)
 
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IMPERIAL NAVY OFFICER
* FLAG RANKS *
Rank (Book 5 - High Guard)Rank (Imperial Navy)Rank Name
O7aO7a(Vice-Commodore)
O7bO7bCommodore
O8aO8Rear Admiral
O8bO9Vice-Admiral
O8cO10(Fleet) Admiral
O9O11Sector Admiral
O10O12Grand Admiral

Another thing you can do is alter the promotion throw:

Devise a roll where you get promoted when you roll above some value based on your current rank.​
I have used roll above current rank (on 2ndcolumn above) on 1½D (i.e 1D6 + 1D3) +DMs. That gives a bell-curve range from 2-9. Lower ranks promote relatively quick. Upper ranks are difficult. Upper Flag Ranks impossible without Mods/DMs (such as Decorations).​

My version is that ranks are O1 to O10 with the flag ranks being Commodore, Rear Admiral, Vice Admiral and Admiral while Fleet, Sector and Grand Admiral are positions that can be held by any flag rank - this is the only way to explain how Lord Santanocheev gets to be canonically a Rear Admiral and Sector Admiral.

With the Imperial Army O10 is General with higher positions being Vice-Marshal, Marshal and Grand Marshal.

Marine ranks are of course a mess...

For me rolling both the promotion roll and higher than next rank on the same 2D works fine and makes it much harder but not impossible to reach top flag and general ranks.

Also have one auto and one rolled promotion each term for non-commissioned ranks as a high-tech military needs many more NCOs and warrant officers than old mass conscript armies.
 
As for migration costs remember we also have steerage and low passage (which cannot possibly be as lethal as depicted in some versions of Traveller!) and that many or most migrants like the middle classes in the RW will have major assets they can sell.

Given how much Traveller simulates age of sail but in SPACE a comparison could be made with transatlantic steerage fares in the 19th century - these were around £12 in the 1810s but fell to a third of that as steam replaced sail by the 1850s. At which point the cost of migration from the UK to US was rather less than a month's salary of an ordinary British workman.

And this ratio of cost to emigrant resources of course fuelled a wave of transatlantic migration that populated an entire continent...

I cannot see that people in the OTU would be radically poorer than people in C19 Europe relative to the costs of migration or that the journey across several parsecs would be any less onerous or dangerous than the journey across the Atlantic by sail or early steamship.

So IMTU 'travellers' defined as people who ever leave their home planet are way more common than one in a thousand.
 
Here is my method using the T5 "GOOD FLUX" Mechanic and the "Exploding Dice" Mechanic:

Term Definitions:

· [GOOD FLUX] = Roll 1D61D6 ( subtract [lower result] from [higher result] ) .​

Range = 0-5​
Peak-value/Mean = ~ +1
Distribution: Skewed Bell-curve - Sharp drop from +1 toward "0", more tapered drop from +1 toward +5
Definition #1 · { EXPLODING: [GOOD FLUX] } ==> If [GOOD FLUX] = 5, then roll [GOOD FLUX] again and add it to the prior result.​

Definition #2 · { EXPLODING: [ [GOOD FLUX] - "#" ] } (minimum result of “0” --> round negative results to "0")
==> "#" is a number variable (will be specified below in formulas)​
==> If [GOOD FLUX] Roll = 5, then roll [GOOD FLUX] again and add it to the prior result.​
==> Subtract “- #” from [GOOD FLUX] roll, but never reduce to less than “0”​


[GOOD FLUX] ==> Range Values: [0, 1, 2, 3, 4, 5]
[GOOD FLUX] - 1 ] ==> Range Values: [0, 0, 1, 2, 3, 4]
[GOOD FLUX] - 2 ] ==> Range Values: [0, 0, 0, 1, 2, 3]
[GOOD FLUX] - 3 ] ==> Range Values: [0, 0, 0, 0, 1, 2]
[GOOD FLUX] - 4 ] ==> Range Values: [0, 0, 0, 0, 0, 1]
=========================================================
METHOD:

Generate C6/Soc using the following procedure:

1st Roll:

2 + { EXPLODING: [GOOD FLUX] } (min 0) = 2-6
==> If [GOOD FLUX] = 5, then:​
Add { EXPLODING: [ [GOOD FLUX] - 1 ] } (min 0) = 7-10
If [GOOD FLUX] = 5, then Result = 11 (Nobility)
==> Move to Nobility Table:​

________________________________________
NOBILITY TABLE:
___________________

Add [ [GOOD FLUX] - 1 ] (min 0) to prior result from above:
11 + [ [GOOD FLUX] - 1 ] (min 0) : See Gentry & Baronage Sub-Table

Gentry & Baronage:
=11 ==> Soc= 11/B (Knight)
=12 ==> Soc= 12/c (Baronet)
=13 ==> Soc= 12/C (Baron)
=14 ==> Soc= 13/d (Lord Peer) / (Imperial Baronage: Baron Peer)
=15 ==> 15 + [ [GOOD FLUX] - 2 ] (min 0)}: See Peerage Sub-Table

Peerage:​
=15 ==> Soc= 13/D (Marquis)​
=16 ==> Soc= 14/e (Viscount)​
=17 ==> Soc= 14/E (Count)​
=18 ==> 18 + [ [GOOD FLUX] - 3 ] (min 0): See High Nobility/Peerage Sub-Table

High Nobility/Peerage:​
=18 ==> Soc= 15/f (Duke)​
=19 ==> Soc= 15/F (Greater Duke)​
=20 ==> 20 + [ [GOOD FLUX] - 4 ] (min 0) :​
________________​
=20 ==> Soc= 16/g (Grand Duke/Prince)​
=21 ==> Soc= 16/G (Archduke/Prince)​

=========================================================

Note that this method skews the majority of C6/Soc values in the 3-5 range (the precipitous "drop" of the [GOOD FLUX] distribution curve between +1 and 0 means that there are comparatively few in that range, and nobody in the C6/Soc = 1 range unless the Referee deliberately applies a -1 DM). This reflects the fact that the absolute lowest rung of the "Social Pyramid" (C6/Soc = 2) is not in fact the largest Social Class in most societies, and that C6/Soc = 1 ("Slave"/"Untouchable") is not a normal result within the Imperium and is not normally applied without Referee intervention.
 
I was just mapping as close as practicable to post #104 percentages for SOC 1-5 ...

13.2%18.8%20.1%17.3%13.2%

Using 2020 data on US Income distribution, and assuming a linear model like Cr 500 per month x SOC [as some versions use], the GENERAL POPULATION skews very low ...

Soc 1 = 20% [poverty level] ($ 30,000 /yr)
Soc 2 = 20 % ($ 60,000 /yr)
Soc 3-4 = 20% [middle class] ($ 90,000-120,000 /yr)
Soc 5-7 = 20% ($ 150,000-210,000 /yr)
Soc 8+ = top 20% ($ 240,000+ /yr)
Soc 12+ = top 5% ($ 360,000+ /yr)
That calculation seems very bent. I'm pretty sure the middle class isn't supposed to map to Soc 3-4. Since the default roll is 2d6, soc 3-4 seems like it ought to represent 12% of people pretty near the bottom of society, not the middle class, who I expect to find closer to the middle of 2-12. The costs of lifestyle things map to this, so remapping Soc to a different average and spread begs a deeper rewriting of the game.
 
My version is that ranks are O1 to O10 with the flag ranks being Commodore, Rear Admiral, Vice Admiral and Admiral while Fleet, Sector and Grand Admiral are positions that can be held by any flag rank - this is the only way to explain how Lord Santanocheev gets to be canonically a Rear Admiral and Sector Admiral.

Well, the other way is thru patronage and nepotism, since he is related to Duchess Delphine of Mora, the de facto acting Sector Duchess at the outbreak of hostilities . . .


My version is that ranks are O1 to O10 with the flag ranks being Commodore, Rear Admiral, Vice Admiral and Admiral while Fleet, Sector and Grand Admiral are positions that can be held by any flag rank

I actually use the idea that "Fleet Admiral" and "Sector Admiral" are positions as well, but I still use the O0 - O12 scale (Midshipman --> Grand Admiral), because with an organization and Fleet structure with the size and scope of the Imperial Navy, you will need the higher-level supervisory ranks:

IMPERIAL NAVY OFFICER * FLAG RANKS *
IN Rank
(Pay Grade)
Official
Rank Name
Positions / Appointments
O7 (a)(Vice-Commodore)
[Captain/Acting Commodore]
Fighting Command: Flotilla Commander
O7 (b)CommodoreFighting Command: Large Flotilla Commander
Fighting Command: Squadron Commander / Task Unit Commander
O8Rear AdmiralFleet/Subsector Staff: Staff Admiral
Fighting Command: Task Group Commander

Minor Sector:
- Regional: Subsector Reserve Fleet Commander

O9Vice-AdmiralFighting Command: Task Force Commander / Battle Fleet Commander

Major Sector:
- Regional: Subsector Reserve Fleet Commander

Minor Sector:
- Regional: Subsector Fleet Commander: "Subsector Admiral"
- Staff: IN Branch - Sector Officer
O10AdmiralMajor Sector:
- Regional: Subsector Fleet Commander: "Subsector Admiral"
- Staff: IN Branch - Sector Officer

Minor Sector:

- Regional: Sector Fleet Commander: "Sector Admiral"; Regional Commander
O11General AdmiralIN Staff: IN Branch - Senior Officer

Major Sector:

- Regional: Sector Fleet Commander: "Sector Admiral"; Regional Commander
O12Grand AdmiralRegional: Theatre of Operations
High Command



Marine ranks are of course a mess...

Marines need more than just O7/Brigadier as top rank.

Some positions can be fractional positional-rank appointments for O7/Brigadiers, but you will eventually need some type of higher organizational structure for something both the size and number of the Fleets and Sectors of the Imperium. That is why I think an "O8/Brigadier General" (2-star) works well for their tradition for the Sector-Fleet level (or war-time large scale theater operations), which can then also handle additional higher-level fractional positional-rank appointment promotions. A "Brigadier-Marshal" or "Brigadier-Commandant" rank works well for a 3-4 star appointment at Capital as Head-of-the-Corps.


Also have one auto and one rolled promotion each term for non-commissioned ranks as a high-tech military needs many more NCOs and warrant officers than old mass conscript armies.

YES THIS.

I personally like to have explicit Warrant Ranks, and mix the USN & RN systems. W1 & W2 correspond to E8 & E9 in all of the services as standard Warrant Ranks (like British Warrant Offiicer-2 and Warrant Officer-1 ==> They stand above the NCOs but are not commissioned). But I also make House-Rule provision for 3 Commissioned Warrant Officer Ranks like the US system correspond to W3/Senior Warrant; W4/Chief Warrant; and W5/Master Warrant. W3 ranks with but behind O0 (Officer Cadet); W4 ranks with but behind O1, and W5 ranks with but behind O2 (much as the old RN Rank "Master" did, junior to Lieutenant, but above above Midshipman and also Sublieutenant/Passed-Midshipman (I believe). It is more or less the same as the mid-20th Century RN Rank "Commissioned Officer", junior to Sublieutenant.
 
The whole thing that Marines don't get anyone above O-8 except the actual person in command of the Corps as a whole bothers me also. It seems to be that Marines are managed more or less like separate subsector services and only organized to that level. That would mean that Imperial Marines in adjacent subsectors would have very little commonality apart from by chance.

wiki.travellrerpg.com says Imperial Marine O-7 and O-8 are Navy appointments, and I'm not sure quite what that even means. If it means the Navy selects which Marines make O-7 and O-8, that's sketchy. If it means Naval Officers are selected for Marine O-7 and O-8, that's bent.

The lack of officers over O-8 implies either that Marines have no commonality (other than the name) Empire-wide, which doesn't really work for me, or else all the higher-level organization is left purely in the hands of the Navy, which does not make sense, and will almost certainly result in problems.
 
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