CosmicGamer
SOC-14 1K
This topic was brought up here
IMO, there is no problem with having numerous low level skills. Why couldn't someone know how to shoot a few types of weapons, do simple mechanical and electronic repairs, maybe even engineer something simple, drive/pilot a vehicle and a boat, navigate that vehicle to it's destination, be able to perform CPR and other basic first aid, Speak foreign language, entertain and host gatherings, know how to survive in the woods, set up computers for entire companies, wrestle, enjoy hitting the casinos,
Handgun 0
Rifle 0
Mechanic 1
Electronics 1
Engineer 0
Drive Wheeled 1
Drive Watercraft 0
Navigate 0
Medic 0
Language 0
Steward 1
Survival 1
Computer 2
Melee 0
Gambling 0
This is just some of the Traveller related things I can do. Add in Admin, leadership, broker, streetwise and more. The list could go on with non typical Traveller skills like gardening, painting, plumbing, ....
To make a point, if the skills get detailed, instead of just electronics, it could be: repair a child's remote control toy, install a home security system, add an MP3 player to a car sound system, ... and computer skill could be programming, repairing, networking, databases, security,...
So, to me, there is no such thing as too many low level skills, it's just a matter of the game system, the players and the GM, being able to handle it all.
Here is another item pulled from the other thread.
What level would a competent driver be? A skilled driver? A trained driver? A professional driver? Yes, it is a bit nebulous.
but is off that OP topic so I'm starting a new thread.I don't think that I'd object to a character having several level-2 skills. In my opinion here are the equivalents (along with Medic skill equivalents):
0 - Basic familiarity (First aid training, lower level EMT)
1 - Apprentice (EMT, Nurse)
2 - Journeyman (RN with considerable experience; medical intern)
3 - Master (medical resident/attending)
I don't think it strains credibility for someone to be good (ie, level 2) at a couple of different things.
I'm actually a lot more opposed to giving characters a dozen+ level 1 and level 0 skills.
IMO, there is no problem with having numerous low level skills. Why couldn't someone know how to shoot a few types of weapons, do simple mechanical and electronic repairs, maybe even engineer something simple, drive/pilot a vehicle and a boat, navigate that vehicle to it's destination, be able to perform CPR and other basic first aid, Speak foreign language, entertain and host gatherings, know how to survive in the woods, set up computers for entire companies, wrestle, enjoy hitting the casinos,
Handgun 0
Rifle 0
Mechanic 1
Electronics 1
Engineer 0
Drive Wheeled 1
Drive Watercraft 0
Navigate 0
Medic 0
Language 0
Steward 1
Survival 1
Computer 2
Melee 0
Gambling 0
This is just some of the Traveller related things I can do. Add in Admin, leadership, broker, streetwise and more. The list could go on with non typical Traveller skills like gardening, painting, plumbing, ....
To make a point, if the skills get detailed, instead of just electronics, it could be: repair a child's remote control toy, install a home security system, add an MP3 player to a car sound system, ... and computer skill could be programming, repairing, networking, databases, security,...
So, to me, there is no such thing as too many low level skills, it's just a matter of the game system, the players and the GM, being able to handle it all.
Here is another item pulled from the other thread.
Using Drive (wheeled) as an example, what level would an average driver on the road be? 2? Do you have to be a race car driver to be higher? Limo driver?Not mastery. Competency. Now, that's a nebulous term in itself. The rules say someone can have the title "doctor" at skill level 2. But we call just out of med school people "doctor," don't we? He has skill - just not a lot (hence the 2). If he's awesome master, then it's 4, just as the rules say. Game-wise, that means the guy with the 4 can, on average, hit target numbers of 9-11 with his +4 to the roll (assuming a roll of 5-7 on 2d6), which makes him, in adventuring conditions, able to do so called difficult tasks and succeed. Since this does as advertised, and we have an accurate if grainy skill/competency ladder, I think the 2d6 works. I don't see the problem. Since NO dice system is an accurate way to simulate human anything, all we can test it against is dramatic or narrative "accuracy." And in the Mongoose is just fine.
Also, talking of competency, we don't tell people who finished law school "hey, you're not even a real lawyer!" even though they lack experience in court or doing legal documents, etc. They're just new - but they are professionals. They usually have more legal knowledge than the legal aid who does the office paperwork - they just lack experience.
What level would a competent driver be? A skilled driver? A trained driver? A professional driver? Yes, it is a bit nebulous.
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