CosmicGamer
SOC-14 1K
Clarification Re: Mongoose Traveller. Characters get a number of background skills equal to 3 + Edu DM (resulting in 1 to 5 skills). Background skills are level 0. You must first take the skills listed for your homeworld. Any extra skills can be taken from a list. Homeworld skills are based on the planets description/trade codes. Planets/Homeworlds can have no special traits or several (Example: High Population, High Tech, Water World).True, and this is the reason why we only use "colour" low level skills in our
campaign, and all the rest is indeed something done by default.
With "colour" skills I mean those that emphasize the character's background
and distinguish the character from those with other backgrounds.
For example, someone from a low tech agricultural planet should have a dif-
ferent set of low level cultural skills than someone from a high tech colony
in a domed habitat on a hostile planet or someone from a floating settlement
on a mid tech water world.
Mongoose Traveller handles this with a homeworld skill, but in my opinion a
(small) number of low level cultural skills gives a much better picture than
the single homeworld skill.
So, in our campaign a character usually has up to five level 0 skills that are
typical for his specific background, and the low level skills that are common
to all the backgrounds (most of the ones on your list) are handled via de-
fault.
I believe some of the alternate character generation rules in Mongoose Traveller do not use this.
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