Well, that has more to do with the scale of the battle than with the size of the ships. A player-controlled Merc Cruiser isn't very impressive when each side has a half dozen 25,000 dton cruisers, but it's also not very impressive when each size has 150 1,000 dton light combat ships either.Originally posted by DrSkull:
I like the small-ship universe. If a player-controlled Merc Cruiser (800 tons) actually has a chance of being somewhat useful in a space batle, I think it makes for a more interesting campaign.
Originally posted by thrash:
Very true.Originally posted by tigger1tom:
[qb]Scale is what you make it.
I've also been giving thought to limits like 10,000 or 30,000 dtons and trying to think of what the implications (political, economic and military) are.
Actually, they do (well, warships do; there are no battleships anymore). The USN has a number of warhips used largely for drug interdiction operations, including AEGIS cruisers. And we've been patrolling and inspecting ships in the Persian Gulf for over a decade. In the past year or so, the USN and allied navies have also been patrolling areas such as the Strait of Malacca and the east coast of Africa. Piracy suppression is increasingly regarded as part of national security efforts, especially these days where piracy and terrorism may overlap.Originally posted by Spacehand Arioch:
My thoughts on the ship size question is that there should be 5000+ ton ships but the vast majority would be owned or operated by large megacorporations or planetary/Imperial Navies.
I look at it this way. The wet navies of our world are primarily govt/company owned. There are not many super-tankers or submarines owned by individuals.
Do battleships patrol the coast and inspect ship traffic? No, they leave that to the coast guard who uses smaller ships to carry our those duties. The battleships have different priorities like national security and war operations.
Hm...actually, your odds of escaping are almost certainly better against the 100,000 dton warship, if you scatter it can't chase down everyone. Depending on your ruleset, I'm not convinced that the thousand privateers can't hurt the capital ships.Originally posted by thrash:
Cutting fleet sizes may be a necessary condition, but it is not sufficient by itself. The problem remains, that even one thousand 200-dton privateers will never matter in the face of a 100,000-dton warship and its twenty 5,000-dton escorts -- but they might stand a chance against 200,000 dtons of 5,000-dton warships and 400 dton escorts (a chance to survive and escape, if nothing else).
That's an admirable goal. In order to make that rational, the first requirement is that the Imperium can't be everywhere at once -- if it can, you can always yell for help instead of having your own weaponry. Limiting ship size doesn't really affect this issue, a 5,000 dton warship is plenty to chase off any pirate which the weapons on an armed merchant would be of any use against. If the Imperium has a small number of big ships, it can't be everywhere at once, because it doesn't have enough ships. If the Imperium has a large number of small ships, it _can_ be everywhere at once.The goal (my goal, anyway) is a playable and rational Traveller universe with armed PC-scale ships. The solution requires limiting the size of warships. If limiting the size of fleets causes this result to fall out naturally, so much the better. Warship sizes must wind up limited, though, or nothing is solved.