Catching up on various controversies:
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- WotC demanding everyone drop $30 for ~5pp of 'double-secret' rules in order to play ANY 'd20-system' game is offensive and absurd, and I for one won't do it. I've already pre-ordered a copy of T20, but it's for reference only -- I'll never play it or any other d20-system game. If I had any interest whatsoever in D&D (or, for that matter, any of the other Wotc core games) and thus already owned or was intending to purchase the PHB I might feel differently, but I don't -- and never will. I've heard all the pro and con arguments many times and this is where I've come down. Don't bother trying to change my mind.</font>
- GURPS-Lite (all the rules you really ever need) is FREE. You can download it off SJG's website, and most game stores have a stack of it right by the GURPS section. They may say you need a copy of the GURPS rulebook and Conpendium I, but you don't really. Therefore the GURPs-gouge isn't nearly comparable to the d20-gouge.</font>
- If T^5 continues to be a rehash of T4 I'm not going to be interested in it (and, judging from the Popularity Contest on the main page, most other people won't be either). Marc Miller needs to set his personal grudges aside, stop trying to reinvent the wheel, and decide to use MegaTraveller as the baseline for further refinement/development of the Traveller game engine. Either that or give up on T^5 entirely, 'cause a rehashed T4.1 plain and simply isn't going to fly.</font>
- With the number of milieux already available or in development (Classic Imperium, GT timeline, Interstellar Wars, Gateway 1000, The New Era (M:1248), and Third Imperium (MJD's proposed handbook that would cover campaigns anywhere between 0 and 1248)) T^5's appeal will not lie in its milieu setting (especially a milieu as comparatively bland as M:200), but in its rules-engine: the ultimate refined expression of the Real Traveller system. Where QLI's product line is planned to be almost exlusively setting material, T^5's should be almost exclusively rules.</font>
- T^5 doesn't necessarily have to be self-sufficient. Its release can be subsidized by FFE's licensing revenues from SJG and QLI, and by charging a higher-than-market-standard price for the book. The fans will realize that by paying the extra amount they're helping subsidize a game that doesn't have wide enough appeal/recognition to be financially viable otherwise, and if the quality of production and content are there (as they emphatically are NOT with T4 or the T4.1 draft), they won't mind paying a premium price. (However, if by some chance/miracle Traveller then takes off again in popularity and there becomes a wide demand for the book, the price would be expected to come down accordingly).</font>