M
Malenfant
Guest
So why not just say that you end up playing one of those who survive then?Originally posted by Ranger:
First, the "real world" aspect. The game was designed in the late 70s by a guy who was an Army Officer in Vietnam after graduating from college. In that enviroment, survival roles make perfect sense. Even excluding casualties from Vietnam, the Navy was running a 25% fatality rate of it's pilots in the course of a 20 year career in the 50s, 60s, and 70s.
Maybe so, but that's still not a particularly useful or practical way to make a character.Second, the game aspect. CG was a "game within a game." It was fun to do even if you didn't play the character. I can remember a bunch of us just sitting around seeing what kind of characters we could generate. It's not overly time consuming either. With basic CG you can crank out half a dozen characters in an hour without any problem. There is also the, 'hey, this character sucks, I guess I'll try the scouts and hope he dies, and if he doesn't I might get a ship out of it' factor (not that I ever thought that more than a couple of times). [/QB]