jchurchill
SOC-12
"the best response you can come up with is "it's a game?"."
But it is just a game. Really.
But it is just a game. Really.
And? It's a game that supposedly, according to the blurb in Book 0, is trying to be realistic. And it's failing in this regard.Originally posted by secretagent:
"the best response you can come up with is "it's a game?"."
But it is just a game. Really.
And? It's a game that supposedly, according to the blurb in Book 0, is trying to be realistic. And it's failing in this regard.Originally posted by secretagent:
"the best response you can come up with is "it's a game?"."
But it is just a game. Really.
Well, duh!Originally posted by secretagent:
Yes the game is attempting to be rooted in some real science compared to other games but it is just a game and some aspects of it are not realistic. [/QB]
Well, duh!Originally posted by secretagent:
Yes the game is attempting to be rooted in some real science compared to other games but it is just a game and some aspects of it are not realistic. [/QB]
I don't see how this is the case.Originally posted by secretagent:
Now you are chasing your own tail.
It's in the randomness of the whole chargen system. People generally are able to make choices. I'm not going to randomly learn basket-weaving - if I learn it, it's because I want to.Sure. But your complaint is the randomness of skill acquisition right? People develop different skills over the years and sometimes we learn skills that we did not expect or seek out.
It's certainly more realistic than being at the mercy of the dice all the time.You apparently favor a system where the player chooses exactly what skills his or her character will have and to what degree. That's not realistic either though. Neither system is pure realism.
I don't see how this is the case.Originally posted by secretagent:
Now you are chasing your own tail.
It's in the randomness of the whole chargen system. People generally are able to make choices. I'm not going to randomly learn basket-weaving - if I learn it, it's because I want to.Sure. But your complaint is the randomness of skill acquisition right? People develop different skills over the years and sometimes we learn skills that we did not expect or seek out.
It's certainly more realistic than being at the mercy of the dice all the time.You apparently favor a system where the player chooses exactly what skills his or her character will have and to what degree. That's not realistic either though. Neither system is pure realism.