social standing depends on accident of birth
(grin) that's a bottom-up view, not a top-down perspective.
think of it as an accident with political import and permanent consequences.
social standing depends on accident of birth
I'm not a fan of having social standing as a primary characteristic, but there it is.
In theory, intelligence tends to be fixed, education usually only goes up, but social standing depends on accident of birth, and since this is a role playing game, on your character's capability to seize opportunities and advance, or the cruel caprices of fate (or incompetence) that cause it to fall.
I'd posit that you start out with some family standing in social status and then your career (terms of service) would determine what happens from there.
If their SS is high and they remain in low ranked positions I'd surmise that they haven't lived up to expectations and their SS would fall as a result.
Ever hear of mustang commissions?
The tendency is to imagine one can climb the social ladder, because our culture loves the rags to riches story ... in reality, you aren't climbing more than a peg or two. In a universe ruled by hereditary nobles, paupers don't get knighted ... they get thanked for doing their duty, and sent on their way. I see SOC as more or less fixed ... +1, +2 is possible.
Nobody with SOC 4 could become an admiral. A junior officer, perhaps. But promotion to senior rank (and certainly to flag rank) would simply not be possible.
Extremes of SOC are problematic for PCs because they ought to block, or alternatively, to guarantee, career success in some careers.
But systems of hereditary nobility are not meritocracies. You can be as incompetent as you like, but you're still heir to the archduke....
Some of this stuff would be service-dependent. The Scouts e.g. have no rank system in the field and I'd expect Scouts to be somewhat hostile to the very notion of nobility ... the Navy on the other hand is a class-conscious service.
This raises another point: high SOC may not be socially desirable in some situations. You will stand out as Not From Around Here. It may be unsafe to show your face....
A society governed by a hereditary class of nobles, in which high-SOC folks aspire to knighthoods, is a class-conscious society. I envision a zillion markers of class, in how people dress, act, speak, etc. SOC becomes inescapable and high standing can turn from asset to liability.
Mustangs would be officers with SOC 6 ... not officers with SOC 2, 3, or 4. SOC that low implies not simply an unremarkable background, but an undesirable one ... mother was a stripper at a Startown bar, and who knows who father was, a zillion juvenile brushes with the law, etc. This character talks, eats, and acts like he's from the streets.
SOC has real roleplaying value if you want it to.
If you are far below your SOC and early in a career you get a + modifier for promotion. If you are above it, you get a -.
You're enlisted Imperial army SOC 5? Potty mouth and clothes from the exchange bargain table are the norm.
We're on the same page here. I think social standing, intelligence and education should all play a greater role in character generation. But then the question is which approach to use: do we treat them as start points, and modify them to match the career background, or do we treat them as static, and have them govern the character generation process?
I'm curious what folks who like to stick to simply the original 3 LBB, pre-Imperium have to say about this.
The consideration is that while SOC may not be static (as it can be improved etc via chargen), but it implies that it is universal.
Most folks here have different SOC ratings based on their different environments. I could have a high SOC at the office, for example, but when it comes to the DMV -- not so much.
In Imperial society, a universal SOC can work, as most planets governed by the Nobles, have some connection with the system.
Simply, a Noble is a Noble -- everywhere. If Joe Random Noble walks in to a bar, he may well have a low to mid SOC standing, i.e. that of any other generic random customer in the bar -- that is until he makes his title known (however that is done).
Even on a backwater, you could be expected to hear someone talking to the fellow about to raise his fist "Don't do it, he's one of them."
The nobility system, in theory, is universally taught throughout the Imperium -- thus giving root to the idea of a universal SOC rating.
But pre-imperium, what could be used to explain such a universal trait?
But pre-imperium, what could be used to explain such a universal trait?
Oh that's easy.
Bearing, reactions, interactions, body language- there would be cultural differences and memes that might not translate well, but people carrying themselves with dignity and power vs. common people vs. low classes are near universal human behavioral traits.
In an interstellar society, the high status folks travel between worlds
1.9 billion people with SOC B or higher, if SOC is a simple 2D6 roll. These people are more likely to travel between worlds