• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

CT Only: Soldiers

Just thinking out loud, for discussion...



It seems to me that the Army career in Book 1 is meant to be a local force, not an Imperial Force, and thus characters generated under that career should be limited to the TL of the world.

If you're on Pysadi, and you are drafted into the Army, then you are trained to TL 4, circa 1860-1900. If the character's homeworld is Aramis, with its corrosive atmosphere, then as a soldier, you are trained to TL B, the highest in the subsector, average Imperial tech, with laser rifles and combat armor.

Is the character who is rolled up on the Pysadi homeworld screwed? I think not. It's an opportunity to create a fascinating character.

Think of what skills a TL 4 character could have that would be useful as a Traveller. The revolver. The shotgun. Weapons that are still used.

But...it's the blades where this character could excel. Swordmasters. Knifemasters. What about making up some sort of ancient school or Order to which the character is a member. Like an ancient Order of Assassins that only uses blades by way of their training, honor, and belief system.

And, it's not like a Pysadian character who is interested in leaving Mother Pysadi wouldn't try to broaden his education every chance he got. Pysadi has a Class C Starport, so there has to be some tech bleed into the neighboring settlements. The character could, during generation, be considered to be grabbing every basic and advanced course he could to make himself useful off-world, in space. He's a TL 4 character, but he's spent time learning the basics that he needs to understand higher tech. I'd say that a Class C Starport is probably about TL 10, regardless of a lower tech world around it (like a US base in a third world country). Because of this, the character could have some skills considered higher than TL 4.

Depending on how detailed the homeworld is, this can give clues to how a character can be more advanced than his homeworld's tech level. For example, Pysadi is TL 4, but the world also has a tainted atmosphere. The character will be familiar with sealed or filtered environments and protective masks, even if we're talking about a WWI era gas mask and lumber or brick or stone buildings lined with pitch and charcoal filtering system.

Another thing to consider is local gravity. Maybe some worlds are do not meet minimum standards to qualify as a homeworld for a Traveller. Pysadi is a Size 4 world, meaning that it is 0.5 G local.

This means that native Pysadians are half as strong as those who live in Standard 1G fields.

A player who rolls a character with the world of Pysadi as his homeworld may want to trash this character (try to get him killed in character generation and try again), and the Ref should always allow players to do this. (Save the trashed character for an NPC, used later, maybe from a different world.)

Or, figure out how this particular Pysadian grew up living in a 1G field.

Maybe he grew up in the highport (it probably is a high port because of the local gravity---or most of the Starport lays dirtside on G-plates built into the floors--that sounds expensive, so it's probably a high port). In this case, the local gravity field for the character is the standard 1G.




But, I can picture a very cool character--a religious assassin of a secret Order--trained in the use of blades...and poisons. Special poisons.

The guy is weak, used to 0.5 G. Is there special equipment that we can give the character to allow him to function in a normal 1G field? An exo-skeleton? Only a few of these assassins are trained to go off world, and they do the dark bidding of Mother Pysadi (like those who steal Anolas).

The key is to make the character equally cool in other areas and give him tools to overcome some of his obstacles that other PCs don't have. 0.5 G can be a pain in the ass, but the ship he's on can have a section tuned to half a gee to accommodate him. And, the character knows something special or has special equipment that normal characters do not--maybe a gravchair, giving the character practical access to an air/raft type affair that can hold extra equipment, be computer enhanced, allow for great speeds (speeder bikes, anyone?), and be able to reach high into the sky at a moment's notice--for recon or gaining access to a ledge or cliff or dorsal section of a spaceship. It can even be used in zero-G, if a thruster unit is attached and the Pysadian uses a Vacc Suit.

See...this can be a bad assed character in spite of the fact that he becomes helpless quickly in a 1G field. The chair makes all the difference.
 
Only a few of these assassins are trained to go off world, and they do the dark bidding of Mother Pysadi (like those who steal Anolas).


Hey! Just what are you implying there bub? [innocent look]
 
well there's always cross-training. "we need someone who doesn't show up in our opponents' database, give us your twenty best people" or "we want to send several crews to gain experience in your navy, the imperium will fund the costs."
 
well there's always cross-training. "we need someone who doesn't show up in our opponents' database, give us your twenty best people" or "we want to send several crews to gain experience in your navy, the imperium will fund the costs."

Yes, and this can lead to a new way of looking at the Draft. In my past games, the Draft has always been a way to not get what you want out of a character.

Played with this stuff in mind (a character with Pysadi as its homeworld) might look at the Draft as winning the lottery--a ticket offworld where the need for men and women to crew Imperial Naval vessels, become Imperial Marines, and serve in off-world Armies or otherwise become a Traveller.
 
might look at the Draft as winning the lottery

sort of like the roman imperial army. high standards to get in, high standards to stay in, and so well-cared-for that battles and all they still actually lived longer than the general population.
 
The draft is a game mechanic to ensure your character gets some military experience, since character generation is basically a bunch of modified dice rolls.

Interstellar polities military are likely all volunteer institutions, and highly selective.

The Ground Forces may need cannon fodder.
 
The draft is a game mechanic to ensure your character gets some military experience, since character generation is basically a bunch of modified dice rolls.

Game mechanics represent ideas in the game, just like a character's STR rating represents certain strength related aspects of the character.

The Draft just isn't a game mechanic with no meaning inside the game's universe.

It's up to us Refs to interpret what it means to the characters (they don't know what game mechanics are) in our games.
 
Hmmm. CT doesn't have rules for reducing the strength of a character generated from a low-G world, nor increasing strength if from a high-G world.
 
Wait...
It seems to me that the Army career in Book 1 is meant to be a local force, not an Imperial Force...
Why does this seem this way to you? What in the text suggests this? What is prompting this thought?

I ask because I interpret this matter as either completely the inverse of how you are stating it, or open to interpretation either way, depending on the needs of the campaign or how the Player wants to develop his character's background.
 
Wait...

Why does this seem this way to you? What in the text suggests this? What is prompting this thought?

Fair question. :coffeesip:

It seems that way to me because I'm not convinced that there is an Imperial Army. There are no Army bases on the star map when the locations of Imperial Naval bases (which also houses Imperial Marines) and Scout bases are noted.

The Imperium rules the space between planets, not the worlds themselves, so that leads me to believe that vast armies are not needed. Marines are used for ground forces as required.

Book 4, page 1, supports this thought, saying: "Defence of the frontier is mostly provided by local indigenous forces, stiffened by scattered Imperial naval bases manned by small but extremely sophisticated forces." Home rule provisions allow planetary populations to choose their own forms of governments, raise and maintain armed forces for local security, and so on.

There are references to the Imperial Navy all over CT materials, but where is an "Imperial Army" ever described? When Imperial forces are referred to, it is usually a combined force that is being detailed.

Of course, the big elephant in the room is the Fifth Frontier War.

Where did all those Army troops come from?

I would argue that the "Imperial Army" is made up of units from worlds involved in the engagement (as indicated by Book 4). I would speculate a mutual defense clause as a member requirement of the Imperium.

During the Fifth Frontier War, the ground troops that were not Marines were units from the border worlds engaged in that conflict. I looked at the Spinward Marches Campaign as I wrote this, and I didn't see anything that refers to Army characters. Instead, Imperial Navy and Marine units are highlighted in the 154th Battle Rider Squadron and the 4518th Lift Infantry Regiment (Imperial Marines--the Duke of Regina's Own Huscarles).

So, the evidence seems pretty strong that there is an Imperial Navy, and that there is an Imperial Marine Corps. But, there's no "Imperial Army," except when one is created in times of war and conflict by the gathering of various units from member Imperial worlds.
 
Why does this seem this way to you? What in the text suggests this? What is prompting this thought?

I ask because I interpret this matter as either completely the inverse of how you are stating it....

I'm inclined to agree, albeit perhaps not for the same reasons.

Most worlds have no need of armies. The worlds are governed by a single government. Who do those armies fight? Instead, most worlds have police forces or constabularies to enforce the law or (alternatively) control the population.

The army career, then, has two main branches: the local armies of balkanized worlds, and the Imperial army. I take it that the Imperial army consists of locally raised (and locally controlled) regiments, equipped to average Imperial tech levels, and chiefly garrisoned on high-pop, high-tech worlds (although they may run around doing field exercises all over the place). These regiments are the armed forces of the nobles.

How big that army is ... well, that's a thorny question that leads us into the weeds of strategy. Suffice to say, I think it is smaller than most people would think, as the Imperium does not intend to carry out extensive ground operations.

This model explains the importance of mercenaries -- and I suggest this is a third branch of the army career. That is, some of your "army" character's background is as a mercenary.

So, the skills of a soldier are going to lean more on advanced weapons and less on blades and primitive weapons.
 
The Solomani have a Army, so presumably so does the Imperium.

But the model could be more British Empire, rather than an implied American continental system in GURPS.
 
Fair question. :coffeesip:

It seems that way to me because I'm not convinced that there is an Imperial Army. There are no Army bases on the star map when the locations of Imperial Naval bases (which also houses Imperial Marines) and Scout bases are noted.

The Imperium rules the space between planets, not the worlds themselves, so that leads me to believe that vast armies are not needed. Marines are used for ground forces as required.

Snip of the details.

Another area we agree on.

However...

CT SMC does mention a weapons cache for the Imperial Army, tho.
76 Patrons notes the existance of an IA uniform in #26
Beltstrike: One pregen served as an Imperial Army Aide to a Naval Flag officer.
Tarsus has several references to Imperial Army equipment and membership in the IA.
FFW mentions Imperial Army hirings in the News Blurbs, and the 1157th Separate LI Bde.
AM Droyne notes that Bk4 CGen is for the Imperial Army.

I'll note that GT sources do state explicitly that there is an Imperial Army. (GTGF)

MT COACC implies the "IA" does exist... but not as a standing force. It's nought but Subsector HQ and a set of standards for local units subject to call up. Essentially, all Colonial units are the IA, and some locals get seconded to the Subsector Duke to form an HQ...
 
I'm inclined to agree, albeit perhaps not for the same reasons...

For the record, I was curious if S4's statement "It seems to me that the Army career in Book 1 is meant to be a local force..." was based on the information in Book 1, or based on OTU material.

It turns out it was based on OTU material.

Which means everyone can endlessly hash out whether his conclusion is correct or not... and I can bow out.
 
There are many explicit references to the Imperial Army, here are some of them:
lmperial Way Station. A base established for the repair, maintenance, and
overhaul of lmperial equipment. It may include provisions for Army troop
barracks, naval and scout ship overhauls, and intelligence operations.
The Imperial Interstellar Scout Service is a major service within the Imperium.
equal in stature to the Imperial Army and the Imperial Navy,
Colonel Sanchex is head of the Imperial Army Intelligence section on Scandia.
a message arrives on Imperial Army letterhead
Served as Imperial Army Aide
An lmperial Army veteran character
the Imperial Army’s 1197th Separate Light
Infantry Brigade
recent claim that no
Imperial army or marine units
The cache of weapons consists of lmperial Army military
equipment.
 
Last edited:
The only real argument against the existence of an Imperial Army in CT is a (relative) absence of evidence. But as they say, absence of evidence is not evidence of absence.

And as Mike points out, there are several brief, scattered, but explicit references to an Imperial Army in the canon. And as far as I know, there is no explict denial anywhere.

I do think the Army career is written the way it is in Book One to allow for some folks to come up through a planetary military organization.

I think GURPS did the best job of reconciling the situation: Ground Forces has Imperial armies organized at a subsector level, with relatively limited organizational structures above this level -- in direct constrast to the Navy and the Admiraltry. Nobles describes an Army Board at the highest level that ensures consistency in training, organization, ranks, and equipment across the Imperium.
 
Imperial Army, equal in stature to the IISS and the IN - to paraphrase the quote from LBB6.
The Imperial Army has an intelligence branch, the Imperial Army has letterheads, there are Imperial Army veterans as sample characters.

There is an Imperial Army.
 
Back
Top