I'm thinking it's closer to the US arrangement pre-Civil War, a small regular army and cadre officers trained up, and forces raised from the state militias and authorized units- more planetary as a subunit of the Imperium rather then feudal.
That's pretty close to what I was describing.
The actual Imperial Army is based on Capital and is the Army on worlds directly under the rule of the Emperor.
Other worlds who have armies also have the
Mobilization Clause--a version of the same clause that allows the drafting of ex-scout ships and subsidized vessels during a crisis.
According to interview GDW had the Roman Empire in mind when initially outlining the Imperial setting.
So go easy on the medieval feudal trappings.
I look at the feudal structure of the Imperium to be modeled on that of Britain in the 1700's. There's a strong, powerful upper class that is not necessarily noble. Nobles exist, but it's not quite like Feudal Europe of the Dark Ages where a noble is all-powerful. Nobles are respected and, indeed, powerful, but they are more like the nobles of the 1700's.
In the 1700's, the Navy is extremely powerful.
Differences are: At the upper levels, the more "Dark Age" feudal the Empire becomes. A Marquis/Count/Baron is probably power like a president of a country or CEO of a company (powerful with respect to the company's employees).
A Duke is powerful in the way a leader of a Super Power is powerful.
The Emperor is power like the Dark Age kinds--just about all-powerful.
The other difference is how I've described the Imperial Army. When a large force is needed, then the Mobilization Clause is invoked, and worlds allow units from their home armies to go off and fight for the Imperium on some distant battlefield.
LBB:4 was written before the Imperium had even entered the proto-Traveller setting stage, Striker gives a more up to date look at the regular forces of the OTU.
Thanks. I'll look at it.
I agree, but suggest that most worlds do not actually have armies, because they have no need of armies.
You're right, there. In another thread, I speculated that the March Harrier's subsidy route consisted of Aramis, Natoko, Reacher, and L'oeul d'Dieu.
Natoko certain doesn't have a standing Army. There's less than 1,000 people on that world, and those that are there are most likely starport workers.
Likewise, L'oeul d'Dieu is a water world owned by Sharurshid. The world is undeveloped. The population is under 1,000,000, but given the circumstances, I doubt the place has an Army--more like a Sharurshid security force (that may be quasi-military).
Reacher has an Exotic atmosphere and population less than 1,000,000. Again, probably no standing Army.
Aramis has a Corrosive atmosphere with population less than 1,000,000, pretty much all crammed into one city underground on the world.
Does Aramis have an Army? Maybe a small one (probably a militarized police force--the Marquis' men). But, I guess an argument could be made that as the subsector capital, Aramis does maintain a small Army (I'd guess it has a deal with Natoko, where training of the Army happens on that barren world with the dense atmosphere.)
As Ref's, we should consider each world's characteristics and decide which character generation careers are available at each place. If a Ref decided that the homeworlds that he'd use for his game were the four worlds of the Harrier's subsidy, and a player wanted to roll up an Army character, that would probably decide the homeworld for the character. His homeworld would be the world where the Army exists.
The Imperium has no need of a TL6 regiment from some backwater.
I'd disagree.
It depends on the enemy.
Let's say the religious zealots on Pysadi (TL 4) are in open revolt of the Imperium, and the Marquis of Aramis has sent in troops (he'd probably end in Marines from the Naval Base on Aramis, but this is an Army example).
If the Mobilization Clause is used, troops from balkanized TL 6 Aramanx are shuffled over to Pysadi to occupy the planet, beat the hell out of the natives, and restore peace and good will among the Emperor's vassals.
The TL 6 Aramaxians can easily handle the TL 4 Pysadians....you would think. :coffeesip: