Originally posted by The Shaman:
The quadrology shares the gritty, work-a-day look and feel with the Traveller I know and enjoy, of merchants and salvors and soldiers and colonists and scientists and pirates, of technology that's only slightly more advanced than that with which we are familiar, of travel in space that is long and rather dull, when it's not brutally murderous, that is.
It seems to me that you're confusing the "feel of the game" with the actual game itself. Yes, Traveller can have that gritty, average joe feel to it, but that's not unique to Traveller (and certainly not all of Traveller is like that either).
It's like claiming that movie where you have a hopeful future where man explores the stars and encounters alien races must be a "Star Trek movie". Or that any space fantasy polarised between Good and Evil where people wave around energy swords must be a "Star Wars movie". They're not.
For someone so critical of the canon OTU, it's interesting that you identify Traveller so strongly in those terms.
Which part of "a bunch of people doing stuff on a ship to make money in a sprawling interstellar empire consisting of lots of human races, five major alien races and lots of minor ones and it takes a week to get to the next system" is inaccurate? OK, maybe they're not necessarily on a ship, and they may not necessarily be trying to make money all the time, but the rest is certainly true. That's what makes Traveller what it is, and not Star Trek or Babylon 5.
For me, Traveller is both a setting, one which can be played with a variety of systems, and a system, one which can be used to create a variety of settings. Since the OTU flows from some critical assumptions made by the system, such as the way jump drives work, the absence of magitech, and so on, I tend to think of the system as Traveller first, not the setting.
I'm puzzled as to how anyone can define Traveller as a system given that it's had six (or seven?) different rules versions that define it - does your definition keep changing with each rule set? Traveller is very clearly "a set of assumptions" that various rules systems have had in common - and that set of assumptions is what makes the game identifiable. And I mentioned many of those assumptions in my definition - the week long jumps, five (specific) major alien races, lots of human races, sprawling interstellar empires, etc.
More to the point, I'm puzzled as to how anyone can say "Traveller is a system" and then compare that to a film or TV series, which don't even
have 'systems'. You might as well compare apples with internal combustion engines.
With that in mind, I think your definition of Traveller is far too narrow and specific.
Then I guess we disagree completely.
It happens to fit in without much modification, but it doesn't look anything remotely like Traveller to you?
No it doesn't, and it baffles me as to why you keep insisting that it's Traveller. You've very clearly got a movie that shares only the lowest common denominators with Traveller - that it's in the future, on a spaceship crewed by humans, with an alien running around - and then you're claiming it's Traveller? Come off it - where are the Aslan or the Vargr then? Are the crew of the Nostromo working for the Imperium? Or the Solomani? Did they drop out of jumpspace after travelling for a week? I don't recall seeing that at all, did you?
There's a few commonalities, that's all - doesn't even remotely make it "Traveller", any more than Conan is "Greyhawk" because it's got a guy swinging around a big sword fighting monsters.
Can you fit Alien into Traveller? Sure, absolutely. You can do the same for Outland. Or Dune. Or Riddick. Or Event Horizon. But are any of the above "Traveller"? Not remotely.