T
The Shaman
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You're right. Feeding a troll only encourages him.Originally posted by RogerCalver:
Take it to PM's people.
You're right. Feeding a troll only encourages him.Originally posted by RogerCalver:
Take it to PM's people.
You're right. Feeding a troll only encourages him. </font>[/QUOTE]Also keeps the mods away from you with their big sticksOriginally posted by The Shaman:
</font><blockquote>quote:</font><hr />Originally posted by RogerCalver:
Take it to PM's people.
Last time I saw market shares mentioned (I've lost the link, but I think Ken Hite was talking about it) I thought it was more that the Top 5 (WotC, WW, Palladium, and I think Mongoose and SJG?) accounted for about 90% of the market, and everyone else was the other 10%. </font>[/QUOTE]I read that too, and it boils down to pretty much the same thing: Wizards 50, WW 25, Palladium &c. 15, Rest 10. What's shocking to me is how marginal Gurps has become, and how d20 didn't take over the world after all (ok, "shocked" is not the word I'm looking for).Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />Originally posted by Rhialto the Marvelous:
Paul Chapman recently said the market-share industry rule of thumb for a long time has been: D&D (notd20): 50%, WoD: 25%, Absolutely Everything Else Including d20: 25%.
Near death? When? How did he explain it?Originally posted by Jeffr0:
You sound just like Andrew Hackard when he was explaining the near-death of GT.
then you know how much work it is to run traveller. I spent years getting ready to play, and when I started, I found I wasn't ready at all. deckplans, cities, starports, npc's by the hundreds. ports, submarines, agriculture, transportation systems. are imperial marines always in battle dress or are they more like cops? and how are the cops armed anyway? robots, nobility (who are these people?), law levels. try to run a game, you make up half of it as you go and hope it all fits later on. do you go with book 4's description of a sparse imperial naval presence, or by TCS budget numbers that can put 10 battleships in each and every system? near-C rocks, yes or no, and why. piracy, yes or no, and how. cinematic or realistic. heroic or gritty.As in, yes I play the game.
Near death? When? How did he explain it? </font>[/QUOTE]This was back when we found out GT for 3e was basically over and the only printed book in the near future would be GT:IW.Originally posted by Rhialto the Marvelous:
</font><blockquote>quote:</font><hr />Originally posted by Jeffr0:
You sound just like Andrew Hackard when he was explaining the near-death of GT.
Please do, I'd be interested to hear more about this. (it also might explain why G4e has (to me at least) become largely indistiguishable from HERO system).Originally posted by Jeffr0:
Actually... we now know that the shortcomings of the Traveller community had a direct impact on the design of 4e GURPS: the core system was shifted away from a "hard"/realistic/wargame-ish/gearhead focus and more towards being a foundation for GURPS Powers. (I can document that last bit if you're interested.) [/QB]
I don't think this is said enough, but a lot of kudos is due to Martin for having his head screwed on properly when it comes to this market. He knows what people want - they want more adventures that can run in the CT/T20 time period (which is largely indistinguishable anyway), and more supplemental material that people can put in those adventures. He's takes his business seriously and he's giving people what they want to see, which means Avenger is doing pretty well as a result.Originally posted by Stainless:
Look at GURPS. One set of rules progressively REFINED, not DIVIDED. Very nicely produced. Large and constantly supported material. The net result has been a very profitable line for Steve Jackson Games, and a fairly coherent and somewhat self-contained community of fans. Compare this to the FFE web pages, and everyone should understand the sense of foreboding about what T5 will be. [/QB]
Near death? When? How did he explain it? </font>[/QUOTE]This was back when we found out GT for 3e was basically over and the only printed book in the near future would be GT:IW.Originally posted by Jeffr0:
</font><blockquote>quote:</font><hr />Originally posted by Rhialto the Marvelous:
</font><blockquote>quote:</font><hr />Originally posted by Jeffr0:
[qb]
You sound just like Andrew Hackard when he was explaining the near-death of GT.
Munchkin is what's making SJG money though. IIRC on the last 'stockholder report' that SJ wrote, he said that Munchkin products alone were over 50% of SJG's entire sales... so of course they're going to go with what's making them money.Originally posted by Rhialto the Marvelous:
Nowadays, SJG is--not quite, but almost--Munchkin plus X. Which, again, doesn't make them a special case. So many middle-tier publishers have stopped their RPG lines altogether, or nearly so, or they simply went out of business (Atlas, Fantasy Flight, DP9, Holistic, AEG...). [/QB]
do you think everyone will agree to enjoy one system? do you think even new incoming players will mostly agree to enjoy one system?we need a rule system that everyone can use and enjoy
not everyone agrees on what the problems are or what the fixes, if any, should be. and while CT has its advantages, it also (like any other system) has its disadvantages that may or may not be important to some people new and old.and a new version of CT is it but with the problems sorted out.