The USA did WHAT??? And you're telling me Texas couldn't have managed to pull together a space flight program? Balderdash! Texas needs to be on that list somewhere!
Heh, read Lone Star Planet by H Beam Piper.
The USA did WHAT??? And you're telling me Texas couldn't have managed to pull together a space flight program? Balderdash! Texas needs to be on that list somewhere!
Is it in the Kinunir book?
The USA did WHAT??? And you're telling me Texas couldn't have managed to pull together a space flight program? Balderdash! Texas needs to be on that list somewhere!
Capella IV had been settled during the first wave of extrasolar colonization, after the Fourth World—or First Interplanetary—War. Some time around 2100. The settlers had come from a place in North America called Texas, one of the old United States. They had a lengthy history—independent republic, admission to the United States, secession from the United States, reconquest by the United States, and general intransigence under the United States, the United Nations and the Solar League. When the laws of non-Einsteinian physics were discovered and the hyperspace-drive was developed, practically the entire population of Texas had taken to space to find a new home and independence from everybody.
A long range scouting campaign involving the PCs which turns into a first contact situation with another long range scouting group of FTL aliens would be lots of fun.
The OTU suffered its great paradigm shift post Twilight's Peak.
The OTU suffered its great paradigm shift post Twilight's Peak.
You can say that again.
Wait a minute...
Given the changes that happened to the setting, CT should almost be considered two games.
Funny, but there's a name 'round here for the pre-change OTU - "ProtoTraveller"
what was so wrong with HG1 that we got HG2 within a year - were they both being worked on at the same time?
One of the GDW staffers answered that already - No, it wasn't worked on at the same time, and it was a revision due to a realization that it mishandled weapons factors for ships over 1000Td... But I'll be damned if I can find where.
HG1 differs a good bit.. skimming it...
Bays are 10, 50 or 100 Td, rather than just 50 or 100.
All PP are 1 Td/rating.
All fighters are 15 Td and take 20; launch tubes take 500. (25 times the hangar space, not the fighter's space)
Turret USP is based upon turrets per 1000Td of ship.
Armor works differently and there is no reason to use less than max for the TL... as the %Hull drops per AF, and the TL climbs per AF.
BIS models to 7bis, no models 8/9
bridge is "20 tons per 1000 tons of ship" rather than 2%.
There are quite a few.What would you say are the important or interesting points of difference between the setting implied or described in the early stuff and the post Twlight's Peak canonical setting?
What would you say are the important or interesting points of difference between the setting implied or described in the early stuff and the post Twlight's Peak canonical setting?
In proto-Traveller, Vega could have been next door to the Marches because we just don't know how those two locations relate to each other. In later CT, you can actually count the hexes between the Marches and the Rim. We know how the two locations relate to each other and that makes the claim about the Vegans receiving a Kinunir as a gift absolute rubbish.
A1 is 1979, A2-A4 are 1980
DA1 & DA2 are 1980
S1 is 1978, S2-S4 are 1979, S5-S7 are 1980
S5 is really the first "Big Ship" book...
The Map of Charted Space is in S8, which is 1981.
We know the two sectors are NOT adjacent - the boundary subsectors don't match up. Might only be one or two sectors apart, tho, rather than the nearly 10 of the cOTU.
I think Leviathan really should be included in Proto as well. I'll use it's pub as the boundary myself... in part because it has 1200Td battlecruisers, and 600Td frigates, and considers "Leviathan" fitting for 1800Td.
A1 is 1979, A2-A4 are 1980
DA1 & DA2 are 1980
S1 is 1978, S2-S4 are 1979, S5-S7 are 1980
S5 is really the first "Big Ship" book...
The Map of Charted Space is in S8, which is 1981.
Actually, Bill, I see very little Proto left after 1980. A4 is an oddball - it was produced in early '79 by Games Workshop, over in the UK. (WD mentions the development while ongoing.) GWUK was lagging behind the GDW releases from what I understand.
So, Leviathan is a remnant built upon old data.
S10 isn't Proto - but it's useful for it.
Genuine Pre-HG2 sources give us a few subsectors not in the marches... in Leviathan.
I'll note that the Judges Guild sectors - a 4x4 block - are also proto/canonical stradler
Ley 1980
MA, Glimmerdrift, and Crucis: 1981.
As with Leviathan, Ley is clearly small ship. The big ship is a cruiser of 1000 Td.
A 1000 ton Cruiser, with Jump, Power Plant, and Maneuver Drives of V, giving it Jump 4 and 4 gs maneuver. 600 tons fuel provide for Jump 4 or a Jump 2. The Colonial Fleet Cruiser carries 10 Turrets, and a 10 ton Particle Accelerator. (Code 9). IS Gunnem, two Pilots, two Navigators, one Steward, four Engineers, and three Medics make for a crew of 27. A Model 4 Computer is installed and 23 of the 115 tons of Cargo Space are devoted to Missile storage.The other three lack the space encounters table. Yes, it's a HG1 ship. but it's still Small Ship universe.
Actually, Bill, I see very little Proto left after 1980.
A4 is an oddball - it was produced in early '79 by Games Workshop, over in the UK. (WD mentions the development while ongoing.) GWUK was lagging behind the GDW releases from what I understand. So, Leviathan is a remnant built upon old data.
S10 isn't Proto - but it's useful for it.