Originally posted by Evil Dr Ganymede:
First, I didn't imply anyone was a 'dunderhead' by liking random systems, so stop taking things so personally. I just don't see the attraction of it myself, is all.
First, I didn't take it quite as personally as I might have made it sound (sorry if you thought I was sniping...). But why it 'boggled' you that people might still want to use random creation and why they might think it superior gave me the kind of impression you were looking down your nose at the school of thought I subscribe to, so I took that a bit personally, I guess.
If you had just said, "I don't enjoy random generation, I like to build what I want and don't enjoy it otherwise" (as you did in a subsequent post), I'd probably not have had an issue. It was the sort of implicit (or seemed to be) sentiment that random generation was mind boggling and who in their right mind would want that? which caught my attention.
Second, what exactly is wrong with having players play characters that they actually WANT to play? For example, Why should the GM force a player to play an Army sargeant who got injured in combat and forced to retire when he wants to play a grizzled ex-army major who's seen combat on 30 worlds? It doesn't matter whether you as a GM think the character is 'boring', as long as the player is enjoying himself why complain?
Well there are two thoughts on that:
1. No one should be forced to play something they dislike.
But at the same time
2. People tend to go with what they know, being lazy, rather than trying new things. Even if they could end up liking the new thing more.
So, as much as I don't think people should be forced to do things they hate, some people need to be encouraged to try new things (which they end up liking and broadening their experience with).
And I don't (really) object to others crafting a character... expect for two things: They tend to also be the min-maxers I know who go for every iota of advantage (unlike the evolutionists). Secondly, they tend to sometimes take their own perception of their character so far that it starts to be an impediment to the referee's freedom's in his own universe. Neither of those is a good thing.
I don't object to GT (note, I did not say a bad thing about it - I don't like it, but the game itself is fine for those like yourself who enjoy that style). But it is not 'vastly superior', at least not in an impersonal or general sense, as you implied.
The creation and evolution methods are different. each suits different players. A great game would have both. Unfortunately, to date, we get one or the other. (pick your version, pick your poison)
For me, I utterly dislike GT because it *forces* me to build a character. I have to make lots of decisions that seem artificial and micromanaging to me. Why is that more fair to my tastes than CT generation is to you and yours? Answer - it is not.
So that is not 'clearly superior' in any objective sense.
So, what I'd like to see in T5 is a system which allowed both types of player to create characters the way they found most conducive to their enjoyment. OTOH, this is a tough job (I can't think of anyone who has done it completely right yet).