(Note to Boomslang: I know, you're thinking of an anime by Sunrise. This is not that. This is related to a space western from 2002. Suggest a different title if you can.)
SETTING
A multi-star system, far from Terra, several hundred years in the future. Home to around 40 billion people on terraformed planets and satellites of gas giants or giant planets.
Adventures take place some years after a civil war, which pitted the industrial and rich worlds against the agricultural and poor worlds. Naturally, the industrial and rich coalition won.
CHARGEN
Traveller chargen is modified as follows:
1. Prodigies. INT 10+ may begin at age 14, and may pursue psionic training.
2. The Reenlist roll. When a character fails the reenlistment roll, the Civil War has begun. The character musters out and then attempts to enlist in a second career.
Second Career
This "second career" lasts for a maximum of 6 years, or 1.5 terms. The half-term is played out as being 2 years long, with half the skill awards.
If enlisting in a military career, the player declares whether he is on the Industrial side or the Agricultural side.
If enlisting on the Ag side, he gets +2 to his commission roll. On mustering out, he loses 2 from SOC, and cannot roll on the cash table.
SPACE TRAVEL
Surface-to-Orbit (up to 10 diameters) is handled by efficient Gravitic drives, which require no fuel. However, the key to interplanetary travel is Overdrive -- a thing that coincidentally has the same volume and fuel requirements as the jump drive, but it operates in interplanetary real-space instead of interstellar jump-space.
"Subsector" maps are re-purposed to interplanetary scales. Thus, overdrive-2 travels 2 hexes per week. NOTE: this is a very low resolution map, but it lets us play using Traveller mechanics unmodified.
SPACECRAFT
ACS fall into the 100-to-1000 ton range, with BCS easily climbing into the tens of thousands of tons, plus a handful of administrative super-carriers that are in the tens of millions of tons.
SETTING
A multi-star system, far from Terra, several hundred years in the future. Home to around 40 billion people on terraformed planets and satellites of gas giants or giant planets.
Adventures take place some years after a civil war, which pitted the industrial and rich worlds against the agricultural and poor worlds. Naturally, the industrial and rich coalition won.
CHARGEN
Traveller chargen is modified as follows:
1. Prodigies. INT 10+ may begin at age 14, and may pursue psionic training.
2. The Reenlist roll. When a character fails the reenlistment roll, the Civil War has begun. The character musters out and then attempts to enlist in a second career.
Second Career
This "second career" lasts for a maximum of 6 years, or 1.5 terms. The half-term is played out as being 2 years long, with half the skill awards.
If enlisting in a military career, the player declares whether he is on the Industrial side or the Agricultural side.
If enlisting on the Ag side, he gets +2 to his commission roll. On mustering out, he loses 2 from SOC, and cannot roll on the cash table.
SPACE TRAVEL
Surface-to-Orbit (up to 10 diameters) is handled by efficient Gravitic drives, which require no fuel. However, the key to interplanetary travel is Overdrive -- a thing that coincidentally has the same volume and fuel requirements as the jump drive, but it operates in interplanetary real-space instead of interstellar jump-space.
"Subsector" maps are re-purposed to interplanetary scales. Thus, overdrive-2 travels 2 hexes per week. NOTE: this is a very low resolution map, but it lets us play using Traveller mechanics unmodified.
SPACECRAFT
ACS fall into the 100-to-1000 ton range, with BCS easily climbing into the tens of thousands of tons, plus a handful of administrative super-carriers that are in the tens of millions of tons.
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