A couple more I've run:
The Babylon Project Excellent setting material, limited tho it is,faithful to the source. CG and Character Advancement both tied to the "Epic Story Arc" ideals of B5. But a warrior caste minbari can kill with but one punch a human... combat was TOO deadly for my players.
Alternity Excellent system overall, aside from the tasks. The "Classes" can easily be done away with (thus making everyone Non-Professionals, the only class in the Ref's book), heavily traveller inspired (Starfall takes 121 hours regaurdles of distance, to a maximum distance of our drive's rating), visually appealing, multiple official settings (3 major ones now, including Gamma World). You alwways have a chance to fail and always have a chance to succeed on any task within the (+ or -)1d20 range. Results of rolls a tad TOO random, but fun and easy to play. Can be easily made to do traveller by creating new "Professions" tied to the traveller careers, and adopting an expanded skill list. Effectively, all characters have a limited form of JoaT skill.
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-aramis
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Smith & Wesson: The Original Point and Click interface!
[This message has been edited by aramis (edited 28 May 2001).]
The Babylon Project Excellent setting material, limited tho it is,faithful to the source. CG and Character Advancement both tied to the "Epic Story Arc" ideals of B5. But a warrior caste minbari can kill with but one punch a human... combat was TOO deadly for my players.
Alternity Excellent system overall, aside from the tasks. The "Classes" can easily be done away with (thus making everyone Non-Professionals, the only class in the Ref's book), heavily traveller inspired (Starfall takes 121 hours regaurdles of distance, to a maximum distance of our drive's rating), visually appealing, multiple official settings (3 major ones now, including Gamma World). You alwways have a chance to fail and always have a chance to succeed on any task within the (+ or -)1d20 range. Results of rolls a tad TOO random, but fun and easy to play. Can be easily made to do traveller by creating new "Professions" tied to the traveller careers, and adopting an expanded skill list. Effectively, all characters have a limited form of JoaT skill.
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-aramis
=============================================
Smith & Wesson: The Original Point and Click interface!
[This message has been edited by aramis (edited 28 May 2001).]