Poppyseed45
SOC-12
So, I've got an upcoming Traveller game. I'm using Supplement 3 from Classic Traveller, and my players want to be counselors administrating a colony world (with the idea that adventures will revolve around doing stuff to help the colony thrive and survive).
So, what's a good colony world in the Spinward marches? Ideally something administered directly by the Imperium, so they can spend time ignoring the Imperium or cheesing them off.
Now, when I say colony, I mean a world with a small population (say less than a thousand, so pops 1-3, maybe 4). Something with frontier feel. Tech level shouldn't be super high as that sort of defeats the frontier feel (so no "frontier" science stations, as the colony, for example). And it probably should have a scout or naval base anywhere, to enforce the frontier feel.
So, suggest away!
So, what's a good colony world in the Spinward marches? Ideally something administered directly by the Imperium, so they can spend time ignoring the Imperium or cheesing them off.

Now, when I say colony, I mean a world with a small population (say less than a thousand, so pops 1-3, maybe 4). Something with frontier feel. Tech level shouldn't be super high as that sort of defeats the frontier feel (so no "frontier" science stations, as the colony, for example). And it probably should have a scout or naval base anywhere, to enforce the frontier feel.
So, suggest away!