M
Malenfant
Guest
(from the T20/Spycraft thread)
The only practical differences I can find are that Lifeblood recovers naturally much more slowly (1 point per week of rest instead of per night), you go unconscious at 0 Stamina but you don't at 0 Vitality, and you regain Stamina a bit faster than Vitality (you add the Con bonus to the former).
So I guess that the T20 damage system is more deadly largely because you go unconscious at 0 Stamina? Otherwise I can't really see much difference while you're actually in a combat...
I found the Stamina explanation, but looking at Stamina/Lifeblood and comparing it to the VP/WP system in the Unearthed Arcana web preview (the book is on its way to me)... they basically look like the same thing mechanically: Stamina is added by rolling a dice when you go up a level, exactly the same way as Vitality Points, and Lifeblood corresponds to the Constitution score exactly like Wound Points. And Criticals damage Lifeblood/WP directly.It may make it less deadly compared to Stamina/Lifeblood, but I consider that a good thing. After all, if I want deadly, I might as well play Call of Cthulhu, where the game setting is a world of despair & hopelessness, and the only goal is to stay alive (and sane) just a little bit longer.
The only practical differences I can find are that Lifeblood recovers naturally much more slowly (1 point per week of rest instead of per night), you go unconscious at 0 Stamina but you don't at 0 Vitality, and you regain Stamina a bit faster than Vitality (you add the Con bonus to the former).
So I guess that the T20 damage system is more deadly largely because you go unconscious at 0 Stamina? Otherwise I can't really see much difference while you're actually in a combat...