The World Group Editor is a pretty significant new tool. It's available via the context menu whenever you select one or more worlds, one or more subsectors, or one or more sectors. The changes you configure in the editor will be applied to every world in the selection area.
The available modifications are:
Set Value
Every world will have the attribute adjusted to the specified attribute code. So for example you can set every world to have the same government type.
Adjust Value
The world attribute is adjusted up or down the attribute code scale by the specified offset. E.g. you could increment or decrement the population, tech level, etc of a region.
Set Maximum
Any worlds with the specified attribute at a higher value will have it reduced to the given maximum value. This can be used to cap population levels, technology ratings and so on e.g. for a frontier or under-developed region.
Set Minimum
Any worlds with the specified attribute at a lower value will have it raised to the given minimum value. This is great for highly developed or advanced regions, to set a minimum technology rating for example.
Diaog Image:
It's advised to back up your project before making sweeping adjustments - with great power comes great responsibility!
Note: Any information calculated from the original world attribute values, such as trade codes in the System Data attribute for the OGL rules, will not be recalculated as this only occurs at world creation time. I'm considering ways to better handle such data.
Download Links:
StarBase 0.24 for Windows
StarBase 0.24 Manual
StarBase on Github
This release also fixes a problem with world data manually added to the worlds.csv file. It is now possible to define network links to worlds added this way.
Best regards,
Simon Hibbs
The available modifications are:
Set Value
Every world will have the attribute adjusted to the specified attribute code. So for example you can set every world to have the same government type.
Adjust Value
The world attribute is adjusted up or down the attribute code scale by the specified offset. E.g. you could increment or decrement the population, tech level, etc of a region.
Set Maximum
Any worlds with the specified attribute at a higher value will have it reduced to the given maximum value. This can be used to cap population levels, technology ratings and so on e.g. for a frontier or under-developed region.
Set Minimum
Any worlds with the specified attribute at a lower value will have it raised to the given minimum value. This is great for highly developed or advanced regions, to set a minimum technology rating for example.
Diaog Image:
![World_Group_Editor.png](/proxy.php?image=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F1182463%2FStarBase%2FImages%2FWorld_Group_Editor.png&hash=ac7f59a7d79e833774459028e189c4d8)
It's advised to back up your project before making sweeping adjustments - with great power comes great responsibility!
Note: Any information calculated from the original world attribute values, such as trade codes in the System Data attribute for the OGL rules, will not be recalculated as this only occurs at world creation time. I'm considering ways to better handle such data.
Download Links:
StarBase 0.24 for Windows
StarBase 0.24 Manual
StarBase on Github
This release also fixes a problem with world data manually added to the worlds.csv file. It is now possible to define network links to worlds added this way.
Best regards,
Simon Hibbs