Ranke2 said:
Your ships are sailing from the equivalent of secondary spaceports in the China system to secondary spaceports in the America system.
Wrong.
I am referring to the
primary ports in America (equivalent to Class B at best). America, for six years in the late 80's to early nineties did not lay down a single commercial ocean going vessel. Today America accounts for less than 1% of all commercial ship building, but a significant percentage of world trade and the third most populous nation. The Chinese side (equivalent to Class A) is a different matter - hence the reminder that a route has a minimum of two ends.
Global ship production is centered in China and South Korea. A new commercial vessel takes as long or longer to get to America as a starship takes to get between systems in Traveller. Major repair is often not available at large U.S. ports - they don't build ships, so often lack the facilities and infrastructure.
To provide another RW analogy - I've worked with billion dollar retail where inventory is stocked at distribution centers around the U.S. They support massive numbers of truck deliveries and pickups (several hundred locations per center delivered several times a week, handling over 1/6th of a million SKUs). I couldn't tell you how many truck bays are available at each location - but I can tell you that none of them can build a truck! And the best you could hope for in terms of 'repair' is some jumper cables and whatever you are hauling.
Ranke2 said:
Actually, the only distinction between Class A and Class B starports ... has quite a lot to do with available construction services.
Yes - glad you realized this - and such has absolutely nothing to do with
capacity for trade. Just like in RL, the number and size of ships that can be handled for trade has no
direct correlation with having local construction nor major repair facilities.
Sure, there is a
potential market - but the margins, capital investment and politics often preclude it being significant enough in the RW. This is simulated pretty well by Traveller's random system that is unrelated to population. Construction and repair are separate businesses to trade. Ports make money on trade. This is the stated purpose for starports in Traveller.
Ranke2 said:
But it's blindingly obvious that there would be a correlation.
Between 'population size to analogous facilities in water ports' as you quoted? Not from realworld experience and knowledge.
In a Traveller analogy a large country can be seen as a set of nearby systems instead of a single world, so an irregularity like one shipyard in a highly affluent or strategic location is not equivalent to 'best in a world' rationale. Over half the world's largest populations are poor and largely equipped with poor facilities, though in abundance. Norway with less than 1/4 of 1% of the worlds population sports as many shipyards as India with near 20% - and India's are a fairly new development. This doesn't match any simplistic 'population relates to starport facilities' concept.
What, exactly, is this correlation you are blindingly seeing and how, within the limits of the UWP and isolated world generation, do you propose it be represented?
Ranke2 said:
The lack of which is a flaw almost as egregious as the lack of correlation between habitability of a world and its population.
Well, we are definitely agreed on that last part.
Ranke2 said:
I am very specific in what you quoted - that it is a mistake for starship type to pull double duty to include capacity.
- The world gen rules are not flawed with respect to starport facilities and relating them only to TL.
- Using a starport capacity rating rather than its facilities to correlate to trade is not flawed.
- Setting starport type for setting purposes is also not a flawed idea (i.e. - starship construction and major repair should be available within a certain range).
- The idea that one can fix population/trade rules/setting combinations via multi-purposing starport type is flawed.
Ranke2 said:
Just to make it perfectly clear: ...
- Population size in the RW has absolutely nothing significant to do with whether a superfrieghter can be built or fixed in any particular port.
- Population ~ relates to trade ~ relates to system traffic ~ relates to capacity/size of a starport.
- This thread is about MgT Starport book and my posts are in reference to posts about starport type pulling double duty to indicate size as well.