When you travel 100 diameters out to jump, is there any reason that should be directly "towards" your destination? I can see why the opposite direction might feel like a bad idea (because there's a planet in the way), but jump travel doesn't pass through real space, so why not? I guess the traffic management may be better if all ships avoid each other, so Icosahedron may be right that there could be a lot more traffic out there, just beyond range.
Under CT. with jump-at-rest, only as much as is needed to clear the relevant intervening bodies.
Under TNE, with "moving" jumps, much more so. You need to be on a vector that, when you jump exit, puts the target ahead of you... and given TNE's fuel rates, and the 33 hour jump exit window, that's going to make for fairly narrow traffic corridors.