the LBB S4 Safari Ship has a number of points in common with the Type-Y Yacht with only a few partitions moved around and a modest redistribution of internal spaces and facilities, so it's more like a "specialized yacht" example than an entirely new ship class.
The Yacht is a variant on the Free Trader chassis,
The Safari Ship is a variant on the Far Trader chassis.
Which makes the whole "standard hull" mechanic in LBB2 somewhat difficult to justify, but there it is.At design (numbers) level, I guess you're right. At art level, they have always been pictured quite different (so, not the same chasis, even if equivalent in numbers)...
They can be, sure, but they don't have to be.At design (numbers) level, I guess you're right. At art level, they have always been pictured quite different (so, not the same chasis, even if equivalent in numbers)...
Standard hull does not mean the same shape, just a standardised volume and engineering compartment size. Not even streamlining is specified in the standardisation.Which makes the whole "standard hull" mechanic in LBB2 somewhat difficult to justify, but there it is.
The easy way for lazy people (e.g. I) is to start with well-known design such as a Beowulf or Empress Marava and make some changes to the deck plan.At design (numbers) level, I guess you're right. At art level, they have always been pictured quite different (so, not the same chasis, even if equivalent in numbers)...
So basically a yacht configured for wilderness landings?A "safari ship" is, in my mind, a Trophy Hunter ... however the trophy to be obtained isn't explicitly the ship itself, but rather what the ship can acquire by going to different places. The "trophies" to be had can be anything from wild game kills to archeological artifacts (Ancient or otherwise), or even as @whulorigan points out photographic or artistic. You could even have a "trophy hunt" of hot springs baths in the wilderness if you wanted or other kinds of "sightseeing tour" types of operational uses.
In that sense, there is remarkably little difference between an Expeditionary Vessel built for long duration frontier operations away from support facilities and a Safari Ship in a lot of cases. If anything, I would also argue that a safari ship is functionally a use case subset of other ships. I can easily envision what might otherwise be considered Lab Ships being repurposed for going on safari for animal/vegetable/mineral/plasma trophies (just repurpose the lab and passenger spaces to suit the needs of safari venture) of scientific and/or personal value.
The legacy Safari Ship from LBB S4 is merely one type used by Big Game Hunters, but should not be representative of the entire range of possibilities. If anything, the LBB S4 Safari Ship has a number of points in common with the Type-Y Yacht with only a few partitions moved around and a modest redistribution of internal spaces and facilities, so it's more like a "specialized yacht" example than an entirely new ship class.
So my answer is ... Other ... because safari ships are really just Trophy Hunters (pick your trophy type).
The "official" designs are just a random bunch of ships. There is no implication that these are the only ships, or the most common ships. There are presumably lots of other designs...Agreed, but I thought we were mostly talking about the official standard designs...
CT A10 Safari Ship, p10:
Safari ships come in many shapes and sizes, and under many names; the one described here is typical.
Agreed, but I thought we were mostly talking about the official standard designs...
Except I would not ignore the cost of extra fittings.LBB2'81, p17:
Each small craft design is intended to be as useful as possible. As a result, the description covers basic performance of the craft, and indicates price, crew, and other details. Each craft also has a feature called excess space: this interior tonnage may be used by the purchaser for a wide variety of purposes. In effect, when the craft is procured, it is customized by the purchaser for some specific use. Any fitting or combination of fittings shown on the fitting table may be specified for a standard design small craft. The prices, however, are ignored, and are considered to be included in the standard design price. For example, the launch, with 13 tons excess space, could utilize that space for 5 tons of fuel, 10 passenger couches, a small craft cabin, and one ton of cargo; or the vessel could have all 13 tons allocated to cargo.
The cost is up to the Referee...S9, p42:
Troops: Normally, the Kokirraks do not carry troops. It is possible to install modular quarters for up to 2,000 troops (usually only 1,000 are carried) in the cargo hold.
Then why is it the "standard" and therefore cheaper to build (in-universe)?Standard hull does not mean the same shape, just a standardised volume and engineering compartment size. Not even streamlining is specified in the standardisation.
Nothing says that, say, Ling and General Shipyards use the same hull shape, or that the same hull shape is dominant in the Spinward Marches vs. Solomani Rim.
Then why is it the "standard" and therefore cheaper to build (in-universe)?
If there can be multiple "standard hulls" for a given tonnage, why do all of those "standard" hulls have the same drive bay size -- and often, different drive bay shapes despite having "standard" drives?
Yes, I know it's a game mechanic to "stealth-subsidize" limited-performance ships.