Only volatile and flammable when mixed with Oxygen.Originally posted by Empress Nicholle:
One more question: H2 is highly explosive. How volatile and flammable is it in liquid form (LHyd)?
--Courtney
There's some recent evidence that hydrogen itself is a potential pollutant; it tends to interact in the upper atmosphere, breaking down the ozone layer. The degree of danger isn't yet clear.Originally posted by MADDog:
Not many polutants from hydrogen
CT started with fusion torches and chemical thrusters (the latter only on small craft, and only in Mayday, which gave very limited fuel endurances for fighters (4G acceleration for 3 turns ISTR)). Later it was grav plates, back to rockets for TNE and then back to grav plates later.Originally posted by Empress Nicholle:
I have a question about Starship maneuver drives in Traveller. Are they grav-based or do they use something like chemical thrusters to move in space, or both, or neither?
Also, what is the value of G? Is it an earth g (9.8 m/s if I'm not mistaken)?
--Courtney
Or not. Technically, your car works on a reactionless principle, I've never yet had to empty the CO out of my fuel tank to refill. It's quite possible (although it would be stupid to waste 'free' thrust IMHO) to just dump the helium out your 'exhaust pipe'Originally posted by Tom Kalbfus:
It seems to me that the thrusters are only reactionless, if the fuel tanks end up filled with liquid helium after the fuel is used up. If the fuel is used up and the fuel tanks are empty, then end product of the fusion reaction had to have been used as a reaction mass. I think the whole power plant/thruster combo may be considered an approximation of a fusion rocket. The volume rule is an assumption of the average density of the starship for the entire rocket burn. I know a typical fusion rocket could burn for a couple of weeks and that adding a reactionless drive doesn't add any thing except simplify the calculation of how fast the ship accelerates over time.
I believe that in CT/MT there has always been an unwritten assumption that the maneuver drives (whether the generic CT thrusters, or MT contra-grav or thrusters) have always had a contra-grav component suffient to "negate" planetary gravity, and provide the rated acceleration on top of that.Originally posted by Isaac_1963:
Why is it that canon ships with full streamlining, clearly meant to land on any terrestrial planet (like the free/far traders)only have maneuver-1, i.e. 1-g acceleration? A ship with 1-g acceleration could not take off from a planet with Earth's surface gravity. It would just float neutrally, like a toy balloon that has lost too much helium to float up to the ceiling, but still retains too much helium to sink to the floor.
Granted, as someone pointed out in another post somewhere, one could posit the value of 1-g as 10 meters/second/second, rather than 9.8, but liftoff would still be *awfully* slow.
Is it just me, or did someone really foul up on this one? Shouldn't any fully streamlined ship intended to land on a variety of worlds in a variety of systems have 2-g maneuver drives?
I believe 2-g should suffice - I believe I have read in an astronomy text or two that the Earth is about as large as terrestrial planets can get. If a planet forms with much more mass, it becomes a gas giant.
Uh, not to be completely annoying, but shouldn't 6G be 60 m/s/s instead of 120 m/s/s?Originally posted by The Oz:
1G = 9.8 meters/second squared, let's round that to 10 meters/second squared just to make the math easier. 2 G is twice that or 20 meters/second squared, and 6 G is then 120 meters/second squared.
...
Time (at 6 G)=30,000,000m/s divided by 120 m/second squared = 250,000 seconds = 69.4 hours at 6 G to reach 10% light speed.