RainOfSteel
SOC-14 1K
Yes, I changed the title of the Topic.
04/17/2005--2350 MST
Old Title: Program Load-Outs for Capital Ships
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While posting a question about which model of computer was found onboard Jame's Type-H Freighter, a random computer question popped into my mind.
Has anyone actually detailed the list of CT:Book 2 programs used onboard a Capital Ship?
I ask because when I look at the list of programs available in CT:Book 2, it doesn't look like there are enough programs to fill up a Mod 9 computer.
Model 9/fib, 40/90, aboard a Tigress. Note: The applicability on interaction of some of these programs for HG2 combat isn't known to me (I'm pretty sure it isn't defined).
Others and I have speculated that massed fighter squadrons would require a computer program in CPU to handle the data-linking (which, I think, should require interaction through the ship's communication system, which would have to have sufficient channels to handle it; which goes to my other discussion in the playtest forums about wanting revised handling of communication systems aboard starships . . . but that's another story); and that program would also, of course, have clients running aboard the fighters (who would also need a communication system capable of handling it).
Other possible programs.
04/17/2005--2350 MST
Old Title: Program Load-Outs for Capital Ships
----------------------
While posting a question about which model of computer was found onboard Jame's Type-H Freighter, a random computer question popped into my mind.
Has anyone actually detailed the list of CT:Book 2 programs used onboard a Capital Ship?
I ask because when I look at the list of programs available in CT:Book 2, it doesn't look like there are enough programs to fill up a Mod 9 computer.
Model 9/fib, 40/90, aboard a Tigress. Note: The applicability on interaction of some of these programs for HG2 combat isn't known to me (I'm pretty sure it isn't defined).
- Navigation: 1
- Jump-6: 6
- Generate: 1
- Manuever/Evade-6: 6
- Anti-Missile: 2
- Manuever: 1
- Anti-Hijack: 1
- Library: Imperial Military: 1
- Gunner Interact: 1
Others and I have speculated that massed fighter squadrons would require a computer program in CPU to handle the data-linking (which, I think, should require interaction through the ship's communication system, which would have to have sufficient channels to handle it; which goes to my other discussion in the playtest forums about wanting revised handling of communication systems aboard starships . . . but that's another story); and that program would also, of course, have clients running aboard the fighters (who would also need a communication system capable of handling it).
Other possible programs.
- A program for massed battery fire.
- A fleet command program to allow admirals to use their Fleet Tactics skill to affect initiative.
- A program to facilitate Ship Tactics.
- Programs to operate the meson screen, nuclear damper, and black globe (if any).
- A program to operate the spinal mount.
- A program to run damage control? (Eh, maybe not.)
- CT:Book 2 allows an ECM program to explode incoming missiles. Allowing that to jump to HG2 opens up all sorts of possibilities.
- Comms ECM: A program to run onboard ECM to suppress enemy communications channels.
- Sensors ECM: A program to run onboard ECM to suppress enemy EM sensors.
- A program to manage landing operations for large numbers of small craft (maybe several of increasing ratings and capacities).
- Mass Targeting-1: Track and Engage up to 1000 Targets. Space 8, MCr50.
- Predict: Does this jump to HG2?
- Double Fire: Does this jump to HG2?
- Anti-Hijack Military Ship: Space 2, MCr2
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